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Pull requests list

Text outline A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23369 opened Mar 14, 2026 by mirsella Loading…
feat(text): add coverage-based text shadows A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23368 opened Mar 14, 2026 by mirsella Loading…
Fix bevy_remote not compiling on wasm D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23367 opened Mar 14, 2026 by splo Loading…
glTF coordinate conversion: Restore node conversion and add arbitrary semantics A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23353 opened Mar 13, 2026 by greeble-dev Draft
Fix where clauses generated by #[derive(QueryData)] A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23352 opened Mar 13, 2026 by DavidCrossman Loading…
init_gpu_resource A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done before this is safe to merge
#23350 opened Mar 13, 2026 by atlv24 Loading…
dont panic A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done before this is safe to merge
#23349 opened Mar 13, 2026 by atlv24 Loading…
Include UiWidgetsPlugins in DefaultPlugins A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23346 opened Mar 13, 2026 by micttyoid Loading… 0.19
Fix fishy spawn batch implementation A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23344 opened Mar 13, 2026 by ElliottjPierce Loading… 0.19
Validate scale factor override to prevent panic on invalid values A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23340 opened Mar 12, 2026 by omar-y-abdi Loading…
InfallibleSystemParam A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23339 opened Mar 12, 2026 by chescock Loading…
Document composition order for Transform A-Transform Translations, rotations and scales C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23336 opened Mar 12, 2026 by glocq Loading…
Re-add Out to ExtractComponent A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23334 opened Mar 12, 2026 by beicause Loading… 0.19
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Add Copy trait to Pickable component A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23330 opened Mar 12, 2026 by Rabbival Loading…
Allow serializing and deserializing handles during reflection. A-Assets Load files from disk to use for things like images, models, and sounds A-Reflection Runtime information about types A-Scenes Serialized ECS data stored on the disk C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23329 opened Mar 12, 2026 by andriyDev Loading… 0.19
fix OverrideCursor docs A-UI Graphical user interfaces, styles, layouts, and widgets C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23319 opened Mar 12, 2026 by ItsDoot Loading… 0.18.2
added functions to create an UnsafeWorldCell directly from a raw pointer A-ECS Entities, components, systems, and events D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23318 opened Mar 11, 2026 by MalekiRe Loading…
Add DespawnWhen helper component for more complex state despawning logic A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23315 opened Mar 11, 2026 by Freyja-moth Loading…
Enable modification of AnimationClips in glTF processing A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23305 opened Mar 11, 2026 by ChristopherBiscardi Loading…
ViewportNode.camera is now an Option<Entity> A-Camera User-facing camera APIs and controllers. A-UI Graphical user interfaces, styles, layouts, and widgets C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23298 opened Mar 10, 2026 by kfc35 Loading… 0.19
Use EntityIndexSet in Children A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#23296 opened Mar 10, 2026 by aevyrie Loading…
Add rectangular area lights A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Shaders This code uses GPU shader languages M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23288 opened Mar 9, 2026 by dylansechet Loading…
Add ButtonKeyEventCodes Resource to configure keyboard keys that trigger Activate Events A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23286 opened Mar 9, 2026 by mnmaita Draft
Remove Interaction from examples/* A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23285 opened Mar 9, 2026 by micttyoid Loading…
Minimal unstyled Text Input with Parley A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#23282 opened Mar 9, 2026 by Zeophlite Loading… 0.19
ProTip! Exclude everything labeled bug with -label:bug.