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package Gprocessing.physics; public class Vector3 { public float x; public float y; public float z; public Vector3 (float px, float py, float pz) { x = px; y = py; z = pz; } public Vector3 Vector3 () { return this; } public void add (float x2, float y2, float z2) { x += x2; y += y2; y += z2; } public void print () { System.out.println("X: " + x + ", Y: " + y + ", Z: " + z); } }