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126 lines (102 loc) · 2.68 KB
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package Gprocessing.ecs;
import Gprocessing.Main;
import Gprocessing.physics.Transform;
import java.util.ArrayList;
import java.util.List;
public class GameObject {
public String name;
private List<Component> components;
private Transform transform;
private int zIndex;
public GameObject (String name, Transform transform, int zIndex) {
init(name, new ArrayList<>(), transform);
Main.addGameObjectToScene(this);
this.zIndex = zIndex;
}
public GameObject (String name, int zIndex) {
init(name, new ArrayList<>(), new Transform());
Main.addGameObjectToScene(this);
this.zIndex = zIndex;
}
public GameObject (Transform transform, int zIndex) {
init("Default Object Name", new ArrayList<>(), transform);
Main.addGameObjectToScene(this);
this.zIndex = zIndex;
}
public GameObject (Transform transform) {
init("Default Object Name", new ArrayList<>(), transform);
Main.addGameObjectToScene(this);
this.zIndex = 0;
}
private void init (String name, List<Component> components, Transform transform) {
this.name = name;
this.components = components;
this.transform = transform;
}
public Transform getTransform () {
return this.transform;
}
public void setTransform (Transform t) {
this.transform = t;
}
public void setTransformX (float x) {
this.transform.setX(x);
}
public void setTransformY (float y) {
this.transform.setY(y);
}
public void setTransformWidth (float w) {
this.transform.setWidth(w);
}
public void setTransformHeight (float h) {
this.transform.setHeight(h);
}
public <T extends Component> T getComponent(Class<T> componentClass) {
for (Component c : components) {
if (componentClass.isAssignableFrom(c.getClass())) {
try {
return componentClass.cast(c);
} catch (ClassCastException e) {
assert false : "[ERROR] Failed to cast component.";
e.printStackTrace();
}
}
}
return null;
}
public <T extends Component> void removeComponent (Class<T> componentClass) {
for (int i = 0; i < components.size(); i ++) {
Component c = components.get(i);
if (componentClass.isAssignableFrom(c.getClass())) {
components.remove(i);
return;
}
}
}
public void addComponent (Component c) {
this.components.add(c);
c.gameObject = this;
}
public List<Component> getComponents () {
return components;
}
public void update (float dt) {
for (int i = 0; i < components.size(); i ++) {
components.get(i).update(dt);
}
}
public void start () {
for (int i = 0; i < components.size(); i ++) {
components.get(i).start();
}
}
public int zIndex () {
return zIndex;
}
public void setZindex (int z) {
zIndex = z;
}
public String getName () {
return name;
}
}