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ashleysmithgpu
renderdoc
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Commits on Aug 30, 2017
Change compile flags from uint32_t to string key/value pairs
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Commits on Aug 29, 2017
Add Catch.hpp for unit testing, with appveyor hooks
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Commits on Aug 28, 2017
Make display rendering colours theme-aware.
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Commits on Aug 24, 2017
Add UUIDs to counter descriptors to allow uniquely identifiying them.
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Matthäus G. Chajdas
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Add a new Uuid type to store unique identifiers.
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Add a performance counter selection dialog.
Matthäus G. Chajdas
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Remove use of bool32 replay API type&optimise mem layout in some structs
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Combine 'special' with 'specialFormat' as single resource format type
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Commits on Aug 21, 2017
Use nested ResourceFormat in MeshFormat struct.
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Commits on Aug 18, 2017
Pass pipeline state around by reference instead of copying by value
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Don't pass around string name of ResourceFormat, request it when needed
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Remove use of ToQStr to convert rdctype::str to QString
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Commits on Aug 16, 2017
Add a macro that enables qt-compatibility in the renderdoc replay API
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Change workaround for visual assist bug with large raw strings in macros
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Commits on Aug 15, 2017
android: Rename function that pushes layer to installed application
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android: Improve workflow on devices with root
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android: Add function to push layer directly to application
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Commits on Aug 4, 2017
Bump version number for future v1.0 build
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Add empty document statements for rdctype::str and member functions
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Commits on Aug 3, 2017
Fix NULL-terminating serialise of rdctype::str adding 0 into elems
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Add defaults for TextureSave struct to fix JPEG saving
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Commits on Jul 27, 2017
Add a menu item to do nothing but replay the capture in a tight loop.
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Commits on Jul 21, 2017
android: Add ability to check RenderDoc support, try to fix it
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Commits on Jul 17, 2017
Expose camera class properly, drop Camera_* entry points from Qt UI
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Rename Maths_* and Topology_* to make RENDERDOC_ a consistent prefix
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Commits on Jul 12, 2017
Refactor global hooking, to bring it into the C++ OS-specific code
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Commits on Jul 6, 2017
Add stub HLSL generation for editing D3D shaders that have no source
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Commits on Jul 5, 2017
Remove disassembly from shader reflection, request it on demand
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Add shader's ID and entry point to the shader reflection struct
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Commits on Jun 16, 2017
Add documentation for newly added enums
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Display resolve attachments with other framebuffer outputs in UI
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Commits on Jun 15, 2017
Follow-up commit to b7f893b5 with minor fixes/tweaks
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Add backend support for AMD performance counters.
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Add support for multiple connected android devices
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Use adb getprop to give adb devices friendly names
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