forked from bbepis/XUnity.AutoTranslator
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGraphics.cs
More file actions
266 lines (166 loc) · 8.53 KB
/
Graphics.cs
File metadata and controls
266 lines (166 loc) · 8.53 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace UnityEngine
{
public sealed class Graphics
{
public static RenderBuffer activeColorBuffer
{
get
{
GetActiveColorBuffer( out RenderBuffer res );
return res;
}
}
public static RenderBuffer activeDepthBuffer
{
get
{
GetActiveDepthBuffer( out RenderBuffer res );
return res;
}
}
public static GraphicsTier activeTier
{
get;
set;
}
private static extern Array ExtractArrayFromList( object list );
public static void DrawTexture( Rect screenRect, Texture texture, Material mat )
{
int pass = -1;
DrawTexture( screenRect, texture, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture )
{
int pass = -1;
Material mat = null;
DrawTexture( screenRect, texture, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, Material mat, int pass )
{
DrawTexture( screenRect, texture, 0, 0, 0, 0, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat )
{
int pass = -1;
DrawTexture( screenRect, texture, leftBorder, rightBorder, topBorder, bottomBorder, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder )
{
int pass = -1;
Material mat = null;
DrawTexture( screenRect, texture, leftBorder, rightBorder, topBorder, bottomBorder, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat, int pass )
{
DrawTexture( screenRect, texture, new Rect( 0f, 0f, 1f, 1f ), leftBorder, rightBorder, topBorder, bottomBorder, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat )
{
int pass = -1;
DrawTexture( screenRect, texture, sourceRect, leftBorder, rightBorder, topBorder, bottomBorder, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder )
{
int pass = -1;
Material mat = null;
DrawTexture( screenRect, texture, sourceRect, leftBorder, rightBorder, topBorder, bottomBorder, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat, int pass ) => throw new NotImplementedException();
public static void DrawTexture( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat )
{
int pass = -1;
DrawTexture( screenRect, texture, sourceRect, leftBorder, rightBorder, topBorder, bottomBorder, color, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color )
{
int pass = -1;
Material mat = null;
DrawTexture( screenRect, texture, sourceRect, leftBorder, rightBorder, topBorder, bottomBorder, color, mat, pass );
}
public static void DrawTexture( Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat, int pass ) => throw new NotImplementedException();
public static extern void Blit( Texture source, RenderTexture dest );
public static void Blit( Texture source, RenderTexture dest, Material mat )
{
int pass = -1;
Blit( source, dest, mat, pass );
}
public static void Blit( Texture source, RenderTexture dest, Material mat, int pass )
{
Internal_BlitMaterial( source, dest, mat, pass, setRT: true );
}
public static void Blit( Texture source, Material mat )
{
int pass = -1;
Blit( source, mat, pass );
}
public static void Blit( Texture source, Material mat, int pass )
{
Internal_BlitMaterial( source, null, mat, pass, setRT: false );
}
private static extern void Internal_BlitMaterial( Texture source, RenderTexture dest, Material mat, int pass, bool setRT );
public static void BlitMultiTap( Texture source, RenderTexture dest, Material mat, params Vector2[] offsets )
{
Internal_BlitMultiTap( source, dest, mat, offsets );
}
private static extern void Internal_BlitMultiTap( Texture source, RenderTexture dest, Material mat, Vector2[] offsets );
private static extern void CopyTexture_Full( Texture src, Texture dst );
private static extern void CopyTexture_Slice_AllMips( Texture src, int srcElement, Texture dst, int dstElement );
private static extern void CopyTexture_Slice( Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip );
private static extern void CopyTexture_Region( Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY );
private static extern bool ConvertTexture_Full( Texture src, Texture dst );
private static extern bool ConvertTexture_Slice( Texture src, int srcElement, Texture dst, int dstElement );
private static extern void Internal_SetNullRT();
private static extern void GetActiveColorBuffer( out RenderBuffer res );
private static extern void GetActiveDepthBuffer( out RenderBuffer res );
public static void SetRandomWriteTarget( int index, RenderTexture uav )
{
Internal_SetRandomWriteTargetRT( index, uav );
}
public static extern void ClearRandomWriteTargets();
private static extern void Internal_SetRandomWriteTargetRT( int index, RenderTexture uav );
internal static void CheckLoadActionValid( RenderBufferLoadAction load, string bufferType )
{
}
internal static void CheckStoreActionValid( RenderBufferStoreAction store, string bufferType )
{
}
public static void SetRenderTarget( RenderTexture rt ) => throw new NotImplementedException();
public static void SetRenderTarget( RenderTexture rt, int mipLevel ) => throw new NotImplementedException();
public static void SetRenderTarget( RenderBuffer colorBuffer, RenderBuffer depthBuffer ) => throw new NotImplementedException();
public static void SetRenderTarget( RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel ) => throw new NotImplementedException();
public static void SetRenderTarget( RenderBuffer[] colorBuffers, RenderBuffer depthBuffer ) => throw new NotImplementedException();
public static void CopyTexture( Texture src, Texture dst )
{
CopyTexture_Full( src, dst );
}
public static void CopyTexture( Texture src, int srcElement, Texture dst, int dstElement )
{
CopyTexture_Slice_AllMips( src, srcElement, dst, dstElement );
}
public static void CopyTexture( Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip )
{
CopyTexture_Slice( src, srcElement, srcMip, dst, dstElement, dstMip );
}
public static void CopyTexture( Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY )
{
CopyTexture_Region( src, srcElement, srcMip, srcX, srcY, srcWidth, srcHeight, dst, dstElement, dstMip, dstX, dstY );
}
public static bool ConvertTexture( Texture src, Texture dst )
{
return ConvertTexture_Full( src, dst );
}
public static bool ConvertTexture( Texture src, int srcElement, Texture dst, int dstElement )
{
return ConvertTexture_Slice( src, srcElement, dst, dstElement );
}
}
}