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GameObject.cs
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318 lines (188 loc) · 8.03 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
#if IL2CPP
using UnhollowerBaseLib;
#endif
namespace UnityEngine
{
public class GameObject : Object
{
public Transform transform
{
get;
}
public int layer
{
get;
set;
}
[Obsolete( "GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy." )]
public bool active
{
get;
set;
}
public bool activeSelf
{
get;
}
public bool activeInHierarchy
{
get;
}
public bool isStatic
{
get;
set;
}
internal bool isStaticBatchable
{
get;
}
public string tag
{
get;
set;
}
public Scene scene
{
get
{
INTERNAL_get_scene( out Scene value );
return value;
}
}
public GameObject gameObject => this;
public GameObject( IntPtr pointer ) : base( IntPtr.Zero ) => throw new NotImplementedException();
public GameObject( string name ) : base( IntPtr.Zero ) => throw new NotImplementedException();
public GameObject() : base( IntPtr.Zero ) => throw new NotImplementedException();
public GameObject( string name, params Type[] components ) : base( IntPtr.Zero ) => throw new NotImplementedException();
public static extern GameObject CreatePrimitive( PrimitiveType type );
#if IL2CPP
public extern Component GetComponent( Il2CppSystem.Type type );
#else
public extern Component GetComponent( Type type );
#endif
internal extern void GetComponentFastPath( Type type, IntPtr oneFurtherThanResultValue );
public T GetComponent<T>() => throw new NotImplementedException();
internal extern Component GetComponentByName( string type );
public Component GetComponent( string type )
{
return GetComponentByName( type );
}
public extern Component GetComponentInChildren( Type type, bool includeInactive );
public Component GetComponentInChildren( Type type )
{
return GetComponentInChildren( type, includeInactive: false );
}
public T GetComponentInChildren<T>()
{
bool includeInactive = false;
return GetComponentInChildren<T>( includeInactive );
}
public T GetComponentInChildren<T>( bool includeInactive )
{
return (T)(object)GetComponentInChildren( typeof( T ), includeInactive );
}
public extern Component GetComponentInParent( Type type );
public T GetComponentInParent<T>()
{
return (T)(object)GetComponentInParent( typeof( T ) );
}
public Component[] GetComponents( Type type )
{
return (Component[])GetComponentsInternal_Renamed( type, useSearchTypeAsArrayReturnType: false, recursive: false, includeInactive: true, reverse: false, null );
}
#if IL2CPP
public Il2CppArrayBase<T> GetComponents<T>() => throw new NotImplementedException();
#else
public T[] GetComponents<T>() => throw new NotImplementedException();
#endif
public void GetComponents( Type type, List<Component> results )
{
GetComponentsInternal_Renamed( type, useSearchTypeAsArrayReturnType: false, recursive: false, includeInactive: true, reverse: false, results );
}
public void GetComponents<T>( List<T> results )
{
GetComponentsInternal_Renamed( typeof( T ), useSearchTypeAsArrayReturnType: false, recursive: false, includeInactive: true, reverse: false, results );
}
#if IL2CPP
public Il2CppReferenceArray<Component> GetComponentsInChildren( Il2CppSystem.Type type ) => throw new NotImplementedException();
public Il2CppReferenceArray<Component> GetComponentsInChildren( Il2CppSystem.Type type, bool includeInactive ) => throw new NotImplementedException();
#else
public Component[] GetComponentsInChildren( Type type ) => throw new NotImplementedException();
public Component[] GetComponentsInChildren( Type type, bool includeInactive ) => throw new NotImplementedException();
#endif
public T[] GetComponentsInChildren<T>( bool includeInactive )
{
return (T[])GetComponentsInternal_Renamed( typeof( T ), useSearchTypeAsArrayReturnType: true, recursive: true, includeInactive, reverse: false, null );
}
public void GetComponentsInChildren<T>( bool includeInactive, List<T> results )
{
GetComponentsInternal_Renamed( typeof( T ), useSearchTypeAsArrayReturnType: true, recursive: true, includeInactive, reverse: false, results );
}
public T[] GetComponentsInChildren<T>()
{
return GetComponentsInChildren<T>( includeInactive: false );
}
public void GetComponentsInChildren<T>( List<T> results )
{
GetComponentsInChildren( includeInactive: false, results );
}
public Component[] GetComponentsInParent( Type type )
{
bool includeInactive = false;
return GetComponentsInParent( type, includeInactive );
}
public Component[] GetComponentsInParent( Type type, bool includeInactive ) => throw new NotImplementedException();
public void GetComponentsInParent<T>( bool includeInactive, List<T> results )
{
GetComponentsInternal_Renamed( typeof( T ), useSearchTypeAsArrayReturnType: true, recursive: true, includeInactive, reverse: true, results );
}
public T[] GetComponentsInParent<T>( bool includeInactive )
{
return (T[])GetComponentsInternal_Renamed( typeof( T ), useSearchTypeAsArrayReturnType: true, recursive: true, includeInactive, reverse: true, null );
}
public T[] GetComponentsInParent<T>()
{
return GetComponentsInParent<T>( includeInactive: false );
}
private extern Array GetComponentsInternal_Renamed( Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList );
internal extern Component AddComponentInternal( string className );
public extern void SetActive( bool value );
[Obsolete( "gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children." )]
public extern void SetActiveRecursively( bool state );
public extern bool CompareTag( string tag );
public static extern GameObject FindGameObjectWithTag( string tag );
public static GameObject FindWithTag( string tag )
{
return FindGameObjectWithTag( tag );
}
public static extern GameObject[] FindGameObjectsWithTag( string tag );
public void SendMessageUpwards( string methodName, object value ) => throw new NotImplementedException();
public void SendMessageUpwards( string methodName ) => throw new NotImplementedException();
public void SendMessage( string methodName, object value ) => throw new NotImplementedException();
public void SendMessage( string methodName ) => throw new NotImplementedException();
public void BroadcastMessage( string methodName, object parameter ) => throw new NotImplementedException();
public void BroadcastMessage( string methodName ) => throw new NotImplementedException();
private extern Component Internal_AddComponentWithType( Type componentType );
public Component AddComponent( Type componentType )
{
return Internal_AddComponentWithType( componentType );
}
public T AddComponent<T>() where T : Component
{
return AddComponent( typeof( T ) ) as T;
}
private static extern void Internal_CreateGameObject( GameObject mono, string name );
public static extern GameObject Find( string name );
private extern void INTERNAL_get_scene( out Scene value );
}
}