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Copy pathScene.java
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79 lines (69 loc) · 2.39 KB
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/*
* The MIT License
*
* Copyright 2023 akava.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package ptjava;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
class Scene {
Colour Color = new Colour();
ITexture Texture;
double TextureAngle = 0;
List<IShape> shapeList = new ArrayList<>();
List<IShape> lightList = new ArrayList<>();
IShape[] Lights = new IShape[]{};
IShape[] Shapes = new IShape[]{};
Tree tree;
AtomicInteger rays = new AtomicInteger(0);
Scene() {
}
public void Compile() {
for (IShape shape : Shapes) {
if (shape != null) {
shape.Compile();
}
}
if (tree == null) {
tree = new Tree(Shapes);
}
}
void Add(IShape shape) {
shapeList.add(shape);
if (shape.MaterialAt(new Vector()).Emittance > 0) {
lightList.add(shape);
Lights = lightList.toArray(new IShape[0]);
}
Shapes = shapeList.toArray(new IShape[0]);
}
void Add(List<IShape> shapes) {
for (IShape shape : shapes) {
Add(shape);
}
}
int RayCount() {
return rays.incrementAndGet();
}
Hit Intersect(Ray r) {
return tree.Intersect(r);
}
}