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291 lines (247 loc) · 5.67 KB
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// Generated by https://quicktype.io
export interface PlayerData {
inventory: { [key: string]: Inventory[] };
data: Data;
isMember: number;
tutorial: PlayerDataTutorial;
pets: PlayerDataPet[];
encounters: Encounters;
quests: Quests;
appearance: Appearance;
equipment: Equipment;
house: PlayerDataHouse;
achievements: Achievements;
state: State;
}
export interface Achievements {
kills: number;
progress: { [key: string]: number };
qC: number;
gS: number;
gE: number;
}
export interface Appearance {
name: Name;
hair: Hair;
face: number;
gender: string;
eyeColor: number;
skinColor: number;
}
export interface Hair {
color: number;
style: number;
}
export interface Name {
last: number;
first: number;
middle: number;
}
export interface Data {
settings: Settings;
battleCounter: number;
level: number;
storedMemberStars: number;
hp: number;
memberStarsExpirationDate: number;
team: number;
stars: number;
allowsHouseVisitors: boolean;
membershipVideoTimeStamp: number;
gold: number;
numSpins1: number;
spinDate1: number;
versionID: number;
spellbook: number[];
school: string;
zone: string;
daily: Daily;
startDate: number;
energy: number;
}
export interface Daily {
festivalName: string;
lastStarted: number;
location: string;
isComplete: boolean;
monsterID: number;
}
export interface Settings {
bgmVolume: number;
voiceVolume: number;
sfxVolume: number;
}
export interface Encounters {
pets: EncountersPet[];
ads: number[];
}
export interface EncountersPet {
firstSeenDate: number;
ID: number;
timesBattled: number;
timesRescued: number;
}
export interface Equipment {
boots: number;
weapon: number;
hat: number;
outfit: number;
follow: number;
spellRelic: number;
}
export interface PlayerDataHouse {
currentHouseTag: string;
active: Active[];
bg: Bg;
items: { [key: string]: Item };
}
export interface Active {
anchorY: number;
r: number;
stack: any[];
dx: number;
dy: number;
x: number;
y: number;
z: number;
ID: number;
}
export interface Bg {
active: number;
own: number[];
}
export interface Item {
A: any[];
N: string;
}
export interface Inventory {
N: string;
ID: number;
}
export interface PlayerDataPet {
levelCaught: number;
ID: number;
stars: number;
catchDate: number;
level: number;
foreignSpells: number[];
team?: number;
}
export interface Quests {
}
export interface State {
world: World;
zone: Zone;
dungeons: Dungeons;
elementalGuardian: ElementalGuardian;
tutorial: StateTutorial;
breadcrumbs: { [key: string]: number };
towers: Towers;
}
export interface Dungeons {
crystal_caverns: CrystalCaverns;
}
export interface CrystalCaverns {
persistentData: PersistentData;
phaseData: Quests;
runData: Quests;
}
export interface PersistentData {
bossesStatus: number;
}
export interface ElementalGuardian {
global: Global;
}
export interface Global {
favoriteLoadoutIndex: number;
teamCurrentHP: number[];
torchesLit: number;
}
export interface Towers {
earthtower: Earthtower;
}
export interface Earthtower {
achievementPagesCount: number;
wardenSaved: boolean;
floors: number;
boss: boolean;
achievementMonstersCount: number;
}
export interface StateTutorial {
"0": number;
}
export interface World {
bounties: number[];
dailyQuests: DailyQuests;
}
export interface DailyQuests {
"0": DailyQuests0;
}
export interface DailyQuests0 {
dateId: number;
questId: number;
questState: number;
}
export interface Zone {
shipwreck_shore: ShipwreckShore;
forest: Forest;
lamplight: Lamplight;
shiverchill: Shiverchill;
skywatch: Skywatch;
dyno: Dyno;
house: ZoneHouse;
academy: Academy;
bonfire_spire: BonfireSpire;
}
export interface Academy {
"0": The8_Class;
quest: Quest;
}
export interface The8_Class {
date: string;
flags: number[];
rewards: number;
}
export interface Quest {
ID: number;
}
export interface BonfireSpire {
"9": number;
quest: Quest;
}
export interface Dyno {
"0": The8_Class;
}
export interface Forest {
"8": The8_Class;
quest: Quest;
}
export interface ZoneHouse {
"0": The8_Class;
"6": number;
quest: Quest;
}
export interface Lamplight {
"2": string;
"3": The8_Class;
quest: Quest;
}
export interface ShipwreckShore {
"16": number;
quest: Quest;
}
export interface Shiverchill {
"11": The8_Class;
quest: Quest;
}
export interface Skywatch {
"7": The8_Class;
quest: Quest;
}
export interface PlayerDataTutorial {
zones: Quests;
menus: Menus;
}
export interface Menus {
"14": number[];
}