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silverpine_forest.cpp
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416 lines (355 loc) · 12.8 KB
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/* Copyright (C) 2006 - 2010 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Silverpine_Forest
SD%Complete: 100
SDComment: Quest support: 435, 452, 1886
SDCategory: Silverpine Forest
EndScriptData */
/* ContentData
npc_astor_hadren
npc_deathstalker_erland
npc_deathstalker_faerleia
EndContentData */
#include "precompiled.h"
#include "escort_ai.h"
/*######
## npc_astor_hadren
######*/
struct MANGOS_DLL_DECL npc_astor_hadrenAI : public ScriptedAI
{
npc_astor_hadrenAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
void Reset()
{
m_creature->setFaction(68);
}
void JustDied(Unit *who)
{
m_creature->setFaction(68);
}
};
CreatureAI* GetAI_npc_astor_hadren(Creature *_creature)
{
return new npc_astor_hadrenAI(_creature);
}
bool GossipHello_npc_astor_hadren(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "You're Astor Hadren, right?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(623, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_astor_hadren(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "You've got something I need, Astor. And I'll be taking it now.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(624, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(21);
if (pPlayer)
((npc_astor_hadrenAI*)pCreature->AI())->AttackStart(pPlayer);
break;
}
return true;
}
/*#####
## npc_deathstalker_erland
#####*/
enum
{
SAY_START_1 = -1000306,
SAY_START_2 = -1000307,
SAY_AGGRO_1 = -1000308,
SAY_AGGRO_2 = -1000309,
SAY_AGGRO_3 = -1000310,
SAY_PROGRESS = -1000311,
SAY_END = -1000312,
SAY_RANE = -1000313,
SAY_RANE_REPLY = -1000314,
SAY_CHECK_NEXT = -1000315,
SAY_QUINN = -1000316,
SAY_QUINN_REPLY = -1000317,
SAY_BYE = -1000318,
QUEST_ERLAND = 435,
NPC_RANE = 1950,
NPC_QUINN = 1951
};
struct MANGOS_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI
{
npc_deathstalker_erlandAI(Creature* pCreature) : npc_escortAI(pCreature)
{
uiRaneGUID = 0;
uiQuinnGUID = 0;
Reset();
}
uint64 uiRaneGUID;
uint64 uiQuinnGUID;
void MoveInLineOfSight(Unit* pUnit)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (!uiRaneGUID && pUnit->GetEntry() == NPC_RANE)
{
if (m_creature->IsWithinDistInMap(pUnit, 30.0f))
uiRaneGUID = pUnit->GetGUID();
}
if (!uiQuinnGUID && pUnit->GetEntry() == NPC_QUINN)
{
if (m_creature->IsWithinDistInMap(pUnit, 30.0f))
uiQuinnGUID = pUnit->GetGUID();
}
}
npc_escortAI::MoveInLineOfSight(pUnit);
}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch(i)
{
case 0:
DoScriptText(SAY_START_2, m_creature, pPlayer);
break;
case 13:
DoScriptText(SAY_END, m_creature, pPlayer);
pPlayer->GroupEventHappens(QUEST_ERLAND, m_creature);
break;
case 14:
if (Unit* pRane = Unit::GetUnit(*m_creature, uiRaneGUID))
DoScriptText(SAY_RANE, pRane, m_creature);
break;
case 15:
DoScriptText(SAY_RANE_REPLY, m_creature);
break;
case 16:
DoScriptText(SAY_CHECK_NEXT, m_creature);
break;
case 24:
DoScriptText(SAY_QUINN, m_creature);
break;
case 25:
if (Unit* pQuinn = Unit::GetUnit(*m_creature, uiQuinnGUID))
DoScriptText(SAY_QUINN_REPLY, pQuinn, m_creature);
break;
case 26:
DoScriptText(SAY_BYE, m_creature);
break;
}
}
void Reset()
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
uiRaneGUID = 0;
uiQuinnGUID = 0;
}
}
void Aggro(Unit* who)
{
switch(urand(0, 2))
{
case 0: DoScriptText(SAY_AGGRO_1, m_creature, who); break;
case 1: DoScriptText(SAY_AGGRO_2, m_creature, who); break;
case 2: DoScriptText(SAY_AGGRO_3, m_creature, who); break;
}
}
};
bool QuestAccept_npc_deathstalker_erland(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ERLAND)
{
DoScriptText(SAY_START_1, pCreature);
if (npc_deathstalker_erlandAI* pEscortAI = dynamic_cast<npc_deathstalker_erlandAI*>(pCreature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest);
}
return true;
}
CreatureAI* GetAI_npc_deathstalker_erland(Creature* pCreature)
{
return new npc_deathstalker_erlandAI(pCreature);
}
/*#####
## npc_deathstalker_faerleia
#####*/
enum
{
QUEST_PYREWOOD_AMBUSH = 452,
// cast it after every wave
SPELL_DRINK_POTION = 3359,
SAY_START = -1000553,
SAY_COMPLETED = -1000554,
// 1st wave
NPC_COUNCILMAN_SMITHERS = 2060,
// 2nd wave
NPC_COUNCILMAN_THATHER = 2061,
NPC_COUNCILMAN_HENDRICKS = 2062,
// 3rd wave
NPC_COUNCILMAN_WILHELM = 2063,
NPC_COUNCILMAN_HARTIN = 2064,
NPC_COUNCILMAN_HIGARTH = 2066,
// final wave
NPC_COUNCILMAN_COOPER = 2065,
NPC_COUNCILMAN_BRUNSWICK = 2067,
NPC_LORD_MAYOR_MORRISON = 2068
};
struct SpawnPoint
{
float fX;
float fY;
float fZ;
float fO;
};
SpawnPoint SpawnPoints[] =
{
{-397.45f, 1509.56f, 18.87f, 4.73f},
{-398.35f, 1510.75f, 18.87f, 4.76f},
{-396.41f, 1511.06f, 18.87f, 4.74f}
};
static float m_afMoveCoords[] = {-410.69f, 1498.04f, 19.77f};
struct MANGOS_DLL_DECL npc_deathstalker_faerleiaAI : public ScriptedAI
{
npc_deathstalker_faerleiaAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
void Reset()
{
}
uint64 m_uiPlayerGUID;
uint32 m_uiWaveTimer;
uint32 m_uiSummonCount;
uint8 m_uiWaveCount;
bool m_bEventStarted;
void StartEvent(uint64 uiPlayerGUID)
{
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
m_uiPlayerGUID = uiPlayerGUID;
m_bEventStarted = true;
m_uiWaveTimer = 10000;
m_uiSummonCount = 0;
m_uiWaveCount = 0;
}
void FinishEvent()
{
m_uiPlayerGUID = 0;
m_bEventStarted = false;
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
void JustDied(Unit* pKiller)
{
if (Player* pPlayer = ((Player*)Unit::GetUnit((*m_creature), m_uiPlayerGUID)))
pPlayer->SendQuestFailed(QUEST_PYREWOOD_AMBUSH);
FinishEvent();
}
void JustSummoned(Creature* pSummoned)
{
++m_uiSummonCount;
// put them on correct waypoints later on
float fX, fY, fZ;
pSummoned->GetRandomPoint(m_afMoveCoords[0], m_afMoveCoords[1], m_afMoveCoords[2], 10.0f, fX, fY, fZ);
pSummoned->GetMotionMaster()->MovePoint(0, fX, fY, fZ);
}
void SummonedCreatureJustDied(Creature* pKilled)
{
--m_uiSummonCount;
if (!m_uiSummonCount)
{
DoCastSpellIfCan(m_creature, SPELL_DRINK_POTION);
// final wave
if (m_uiWaveCount == 4)
{
DoScriptText(SAY_COMPLETED, m_creature);
if (Player* pPlayer = ((Player*)Unit::GetUnit((*m_creature), m_uiPlayerGUID)))
pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, m_creature);
FinishEvent();
}
}
}
void UpdateAI(const uint32 uiDiff)
{
if (m_bEventStarted && !m_uiSummonCount)
{
if (m_uiWaveTimer < uiDiff)
{
switch(m_uiWaveCount)
{
case 0:
m_creature->SummonCreature(NPC_COUNCILMAN_SMITHERS, SpawnPoints[1].fX, SpawnPoints[1].fY, SpawnPoints[1].fZ, SpawnPoints[1].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_uiWaveTimer = 10000;
break;
case 1:
m_creature->SummonCreature(NPC_COUNCILMAN_THATHER, SpawnPoints[2].fX, SpawnPoints[2].fY, SpawnPoints[2].fZ, SpawnPoints[2].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_creature->SummonCreature(NPC_COUNCILMAN_HENDRICKS, SpawnPoints[1].fX, SpawnPoints[1].fY, SpawnPoints[1].fZ, SpawnPoints[1].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_uiWaveTimer = 10000;
break;
case 2:
m_creature->SummonCreature(NPC_COUNCILMAN_WILHELM, SpawnPoints[1].fX, SpawnPoints[1].fY, SpawnPoints[1].fZ, SpawnPoints[1].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_creature->SummonCreature(NPC_COUNCILMAN_HARTIN, SpawnPoints[0].fX, SpawnPoints[0].fY, SpawnPoints[0].fZ, SpawnPoints[0].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_creature->SummonCreature(NPC_COUNCILMAN_HIGARTH, SpawnPoints[2].fX, SpawnPoints[2].fY, SpawnPoints[2].fZ, SpawnPoints[2].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_uiWaveTimer = 8000;
break;
case 3:
m_creature->SummonCreature(NPC_COUNCILMAN_COOPER, SpawnPoints[1].fX, SpawnPoints[1].fY, SpawnPoints[1].fZ, SpawnPoints[1].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_creature->SummonCreature(NPC_COUNCILMAN_BRUNSWICK, SpawnPoints[2].fX, SpawnPoints[2].fY, SpawnPoints[2].fZ, SpawnPoints[2].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
m_creature->SummonCreature(NPC_LORD_MAYOR_MORRISON, SpawnPoints[0].fX, SpawnPoints[0].fY, SpawnPoints[0].fZ, SpawnPoints[0].fO, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
break;
}
++m_uiWaveCount;
}
else
m_uiWaveTimer -= uiDiff;
}
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
DoMeleeAttackIfReady();
}
};
bool QuestAccept_npc_deathstalker_faerleia(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH)
{
DoScriptText(SAY_START, pCreature, pPlayer);
if (npc_deathstalker_faerleiaAI* pFaerleiaAI = dynamic_cast<npc_deathstalker_faerleiaAI*>(pCreature->AI()))
pFaerleiaAI->StartEvent(pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_deathstalker_faerleia(Creature* pCreature)
{
return new npc_deathstalker_faerleiaAI(pCreature);
}
void AddSC_silverpine_forest()
{
Script* newscript;
newscript = new Script;
newscript->Name = "npc_astor_hadren";
newscript->pGossipHello = &GossipHello_npc_astor_hadren;
newscript->pGossipSelect = &GossipSelect_npc_astor_hadren;
newscript->GetAI = &GetAI_npc_astor_hadren;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_deathstalker_erland";
newscript->GetAI = &GetAI_npc_deathstalker_erland;
newscript->pQuestAccept = &QuestAccept_npc_deathstalker_erland;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_deathstalker_faerleia";
newscript->GetAI = &GetAI_npc_deathstalker_faerleia;
newscript->pQuestAccept = &QuestAccept_npc_deathstalker_faerleia;
newscript->RegisterSelf();
}