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DreamShell
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DreamShell
/
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luaSocket
/
src
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inet.h
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42 lines (36 loc) · 1.29 KB
master
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DreamShell
/
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luaSocket
/
src
/
inet.h
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#ifndef
INET_H
#define
INET_H
/*=========================================================================*\
* Internet domain functions
* LuaSocket toolkit
*
* This module implements the creation and connection of internet domain
* sockets, on top of the socket.h interface, and the interface of with the
* resolver.
*
* The function inet_aton is provided for the platforms where it is not
* available. The module also implements the interface of the internet
* getpeername and getsockname functions as seen by Lua programs.
*
* The Lua functions toip and tohostname are also implemented here.
*
* RCS ID: $Id: inet.h,v 1.16 2005/10/07 04:40:59 diego Exp $
\*=========================================================================*/
#include
"lua.h"
#include
"socket.h"
#include
"timeout.h"
#ifdef
_WIN32
#define
INET_ATON
#endif
int
inet_open
(
lua_State
*
L
);
const
char
*
inet_trycreate
(
p_socket
ps
,
int
type
);
const
char
*
inet_tryconnect
(
p_socket
ps
,
const
char
*
address
,
unsigned short
port
,
p_timeout
tm
);
const
char
*
inet_trybind
(
p_socket
ps
,
const
char
*
address
,
unsigned short
port
);
int
inet_meth_getpeername
(
lua_State
*
L
,
p_socket
ps
);
int
inet_meth_getsockname
(
lua_State
*
L
,
p_socket
ps
);
#ifdef
INET_ATON
int
inet_aton
(
const
char
*
cp
,
struct
in_addr
*
inp
);
#endif
#endif
/* INET_H */
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