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base repository: VolmitSoftware/Adapt
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head repository: VolmitSoftware/Adapt
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  • 15 commits
  • 313 files changed
  • 2 contributors

Commits on Dec 14, 2025

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  2. v+

    AvianAeternum authored Dec 14, 2025
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Commits on Feb 11, 2026

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  2. fixes

    NextdoorPsycho committed Feb 11, 2026
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  3. Fixes

    NextdoorPsycho committed Feb 11, 2026
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  4. RES

    NextdoorPsycho committed Feb 11, 2026
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  5. Res Fixes

    NextdoorPsycho committed Feb 11, 2026
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  6. MANY Content and fixes

     Project is configured for JDK 21 and builds successfully.
     `Chronos` is enabled/targetable in commands (including `chrono` alias) and registers `Time in a Bottle`, `Aberrant Touch`, `Instant Recall`, and `Time Bomb`.
     `Time in a Bottle` is a shapeless crafted chrono bottle that never drinks, stores time passively, and accelerates timed blocks, growables, and ageable entities with configurable target-aware costs.
     `Aberrant Touch` applies stacking slowness with PvP caps and roots targets for 1 second at 5 stacks.
     `Instant Recall` rewinds over 0.5s with trace/audio, restores health/hunger state, grants anti-farm XP, and activates via left/right click with a normal clock in main-hand or off-hand.
     `Instant Recall` click detection is hardened for both block and air clicks (main/off-hand), including null-hand interact events and pre-cancelled interactions.
     `Instant Recall` explicitly ignores Time Bomb clocks so bomb usage cannot trigger recall.
     `Time Bomb` uses a crafted clock item, supports close-cast or sneak raycast deploy, keeps a 15s cooldown, shows temporal sphere feedback, and uses deep-to-high pitched end-ramp clock ticks.
     `Time Bomb` freezes non-player entities (including projectiles) with stored impulse release on unfreeze; caster receives only Slowness II + Mining Fatigue while other players are force-halted.
     Chronos thread safety was hardened so sound playback and Time Bomb world/entity scans run safely on the main thread.
     `RiftBlink` fixes are live: non-global blink sound, Citizens/Sentinel-safe player checks, and destination solving that prioritizes horizontal distance.
     `RiftBlink` trigger flow is sprint + double-jump.
     `AgilityWallJump` includes slab-safe handling and backward launch support when pressing back before wall-jump launch.
     `Ladder Slide` is a 1-level cheap Agility adaptation with 3x default ladder speed in both directions, look-direction control, single-rung edge fallback, and immediate sneak stop.
     `Experimental Resistance` only triggers when incoming damage would drop health to <= 5 hearts (or lethal).
     Additional stability fixes are live for `BrewingResistance` and `SeaborneSpeed` behavior flow.
     Config rewrite visibility is enabled in console; canonicalization/fallback rewrites now log file path and key-level added/removed/changed entries for core, skill, adaptation, and hotload-managed configs.
     Advancement grant path now safely skips unloaded/offline UAA users (including `UserNotLoadedException`) inside scheduled grant/toast calls to prevent scheduler exception spam.
    NextdoorPsycho committed Feb 11, 2026
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Commits on Feb 12, 2026

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  3. Migration

    NextdoorPsycho committed Feb 12, 2026
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  4. Skill rebalances

    NextdoorPsycho committed Feb 12, 2026
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  5. Content for adapt 2.0.0

    A few days of work.
    NextdoorPsycho committed Feb 12, 2026
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  6. Oops these too

    NextdoorPsycho committed Feb 12, 2026
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Commits on Feb 13, 2026

  1. f

    NextdoorPsycho committed Feb 13, 2026
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