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Commits on Sep 24, 2025
Fixes for VideoClip and Texture2D in 2022.3-6000
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Commits on May 12, 2025
Fixes for new m_ format
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Commits on Mar 14, 2024
Colorized logging (normal or Python logging module)
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Commits on Feb 28, 2024
ManagedReferencesRegistry parsing for TypeTrees
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Commits on Feb 17, 2024
CRC32 spoofing for bundle files
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Commits on Feb 10, 2024
Less memory leaks and big object unpacking guard
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Commits on Feb 1, 2024
Use disk-backed SpooledTemporaryFile for blocks unpacking
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Commits on Jan 31, 2024
Sync with upstream
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Commits on Nov 2, 2023
Writing support for Shader
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Commits on Oct 10, 2023
Added Material saving support
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Commits on Oct 4, 2023
Don't load the entire N.GiB resource to memory if it's unpacked
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Commits on Sep 26, 2023
Automate EBR methods creation for every type
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Commits on Sep 22, 2023
Dump MonoBehaviours in a scene tree folder structure
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Commits on Aug 5, 2023
Full file encryption support
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Commits on Jul 10, 2023
Synchronization with upstream 1.9.28
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Sync with upstream
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Allow to parse assets partially
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Some updates
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Update to upstream UnityPy
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Commits on Jun 5, 2023
1.10.0 - virtual filesystem, better dependency resolving, not breaking ContainerDict (#186)
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Commits on Jan 3, 2022
1.7.28 - fix cab paths and name finding
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Commits on Dec 12, 2021
1.7.27 - fix #77
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Commits on Nov 21, 2021
better PPtr resolving
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Commits on Oct 11, 2021
Keep file names for convenience (#70)
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Commits on Aug 3, 2021
Allow non-PIL image sources (#64)
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Commits on Apr 20, 2021
1.7.5 get_objects fix and get_assets
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Commits on Apr 7, 2021
File: get_objects fix for SerializedFile instances
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Commits on Mar 16, 2021
1.6.7.1 - file get_objects() fix
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Commits on Mar 11, 2021
1.6.6 - writeable cab interface
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Commits on Mar 6, 2021
1.6.5.6 - getter& Texture save fix
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Commits on Mar 3, 2021
1.6.5.4 - cleanup & some minor fixes
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Commits on Jan 25, 2021
1.6.0.3 BundleFile save fix
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Commits on Jan 20, 2021
1.6
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Commits on Oct 27, 2020
Texture2D/Sprite/PPtr serialization
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Add set_raw_data and offsets for in-place modification
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