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Commits on May 29, 2026
Minor fixes and updates for Python 3.14
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Commits on May 12, 2025
Fixes for new m_ format
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Updates for Unity 6000
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Commits on Mar 14, 2024
Colorized logging (normal or Python logging module)
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Commits on Feb 28, 2024
ManagedReferencesRegistry parsing for TypeTrees
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Commits on Feb 17, 2024
CRC32 spoofing for bundle files
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Commits on Feb 10, 2024
Less memory leaks and big object unpacking guard
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Commits on Feb 1, 2024
Use disk-backed SpooledTemporaryFile for blocks unpacking
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Commits on Oct 10, 2023
Added Material saving support
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Commits on Oct 4, 2023
Don't load the entire N.GiB resource to memory if it's unpacked
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Commits on Sep 14, 2023
Support writing PPtr in save_typetree with NodeHelper as data
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Commits on Jul 10, 2023
Synchronization with upstream 1.9.28
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Current maintenance
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Sync with upstream
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Update to upstream UnityPy
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Commits on Jun 5, 2023
1.10.0 - virtual filesystem, better dependency resolving, not breaking ContainerDict (#186)
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Commits on Mar 22, 2022
1.8.2 - remove print warning for invalid pointers
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Commits on Mar 16, 2022
1.7.43 - explain dependency not found and fix external_name property
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Commits on Mar 14, 2022
1.7.42 - fix asset finding of PPtr
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Commits on Mar 10, 2022
make access to GameObject components easier
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Commits on Nov 21, 2021
better PPtr resolving
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Commits on Apr 17, 2021
1.7.4 fix .type for valid pointers
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Commits on Apr 15, 2021
1.7.3 - PPtr - look for external files, type fix for container
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Commits on Apr 7, 2021
revert naming style to Unity C# style
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Commits on Mar 3, 2021
1.6.5.4 - cleanup & some minor fixes
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Commits on Dec 25, 2020
Make PPTr work for bare assets by keeping cache
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Commits on Nov 5, 2020
1.5.1
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Commits on Oct 27, 2020
Texture2D/Sprite/PPtr serialization
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Commits on Aug 23, 2020
1.4.5
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Commits on Mar 30, 2020
1.3.0
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Commits on Jan 24, 2020
1.2.6.2
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Commits on Jan 12, 2020
force class upper case 2
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force class upper case
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Commits on Nov 6, 2019
spriteAtlas usage added
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Commits on Nov 4, 2019
1.2.4
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