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Copy pathShader.py
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1101 lines (923 loc) · 43.8 KB
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Copy pathShader.py
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1101 lines (923 loc) · 43.8 KB
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from enum import IntEnum
from .NamedObject import NamedObject
from ..export.ShaderConverter import export_shader
from ..enums import ShaderCompilerPlatform, ShaderGpuProgramType, SerializedPropertyType
from ..enums import TextureDimension, PassType
from ..exceptions import sanity_check
from ..files import ObjectReader
from ..classes import PPtr
from ..streams import EndianBinaryWriter
class D3D_BLEND(IntEnum):
D3D_BLEND_ZERO = 1 # The blend factor is (0, 0, 0, 0). No pre-blend operation.
D3D_BLEND_ONE = 2 # The blend factor is (1, 1, 1, 1). No pre-blend operation.
D3D_BLEND_SRC_COLOR = 3 # The blend factor is (Rₛ, Gₛ, Bₛ, Aₛ), that is color data (RGB) from a pixel shader. No pre-blend operation.
D3D_BLEND_INV_SRC_COLOR = 4 # The blend factor is (1 - Rₛ, 1 - Gₛ, 1 - Bₛ, 1 - Aₛ), that is color data (RGB) from a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB.
D3D_BLEND_SRC_ALPHA = 5 # The blend factor is (Aₛ, Aₛ, Aₛ, Aₛ), that is alpha data (A) from a pixel shader. No pre-blend operation.
D3D_BLEND_INV_SRC_ALPHA = 6 # The blend factor is ( 1 - Aₛ, 1 - Aₛ, 1 - Aₛ, 1 - Aₛ), that is alpha data (A) from a pixel shader. The pre-blend operation inverts the data, generating 1 - A.
D3D_BLEND_DEST_ALPHA = 7 # The blend factor is (Ad Ad Ad Ad), that is alpha data from a render target. No pre-blend operation.
D3D_BLEND_INV_DEST_ALPHA = 8 # The blend factor is (1 - Ad 1 - Ad 1 - Ad 1 - Ad), that is alpha data from a render target. The pre-blend operation inverts the data, generating 1 - A.
D3D_BLEND_DEST_COLOR = 9 # The blend factor is (Rd, Gd, Bd, Ad), that is color data from a render target. No pre-blend operation.
D3D_BLEND_INV_DEST_COLOR = 10 # The blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad), that is color data from a render target. The pre-blend operation inverts the data, generating 1 - RGB.
D3D_BLEND_SRC_ALPHA_SAT = 11 # The blend factor is (f, f, f, 1); where f = min(Aₛ, 1 - Ad). The pre-blend operation clamps the data to 1 or less.
D3D_BLEND_BLEND_FACTOR = 14 # The blend factor is the blend factor set with OMSetBlendState. No pre-blend operation.
D3D_BLEND_INV_BLEND_FACTOR = 15 # The blend factor is the blend factor set with OMSetBlendState. The pre-blend operation inverts the blend factor, generating 1 - blend_factor.
D3D_BLEND_SRC1_COLOR = 16 # The blend factor is data sources both as color data output by a pixel shader. There is no pre-blend operation. This blend factor supports dual-source color blending.
D3D_BLEND_INV_SRC1_COLOR = 17 # The blend factor is data sources both as color data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. This blend factor supports dual-source color blending.
D3D_BLEND_SRC1_ALPHA = 18 # The blend factor is data sources as alpha data output by a pixel shader. There is no pre-blend operation. This blend factor supports dual-source color blending.
D3D_BLEND_INV_SRC1_ALPHA = 19 # The blend factor is data sources as alpha data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - A. This blend factor supports dual-source color blending.
D3D_BLEND_ALPHA_FACTOR = 20 # DX12 The blend factor is (A, A, A, A), where the constant, A, is taken from the blend factor set with OMSetBlendFactor.
D3D_BLEND_INV_ALPHA_FACTOR = 21 # DX12 The blend factor is (1 – A, 1 – A, 1 – A, 1 – A), where the constant, A, is taken from the blend factor set with OMSetBlendFactor.
class D3D_BLEND_OP(IntEnum):
D3D_BLEND_OP_ADD = 1 # Add source 1 and source 2
D3D_BLEND_OP_SUBTRACT = 2 # Subtract source 1 from source 2
D3D_BLEND_OP_REV_SUBTRACT = 3 # Subtract source 2 from source 1
D3D_BLEND_OP_MIN = 4 # Find the minimum of source 1 and source 2
D3D_BLEND_OP_MAX = 5 # Find the maximum of source 1 and source 2
class D3D_STENCIL_OP(IntEnum):
D3D_STENCIL_OP_KEEP = 1 # Keep the existing stencil data
D3D_STENCIL_OP_ZERO = 2 # Set the stencil data to 0
D3D_STENCIL_OP_REPLACE = 3 # Set the stencil data to the reference value set by calling ID3D11DeviceContext::OMSetDepthStencilState.
D3D_STENCIL_OP_INCR_SAT = 4 # Increment the stencil value by 1, and clamp the result
D3D_STENCIL_OP_DECR_SAT = 5 # Decrement the stencil value by 1, and clamp the result
D3D_STENCIL_OP_INVERT = 6 # Invert the stencil data
D3D_STENCIL_OP_INCR = 7 # Increment the stencil value by 1, and wrap the result if necessary
D3D_STENCIL_OP_DECR = 8 # Decrement the stencil value by 1, and wrap the result if necessary
class D3D_COLOR_WRITE_ENABLE(IntEnum):
D3D_COLOR_WRITE_ENABLE_RED = 1
D3D_COLOR_WRITE_ENABLE_GREEN = 2
D3D_COLOR_WRITE_ENABLE_BLUE = 4
D3D_COLOR_WRITE_ENABLE_ALPHA = 8
D3D_COLOR_WRITE_ENABLE_ALL = D3D_COLOR_WRITE_ENABLE_RED | D3D_COLOR_WRITE_ENABLE_GREEN | D3D_COLOR_WRITE_ENABLE_BLUE | D3D_COLOR_WRITE_ENABLE_ALPHA
class Shader(NamedObject):
def export(self):
return export_shader(self)
def __init__(self, reader: ObjectReader):
super().__init__(reader=reader)
version = self.version
if version >= (5, 5): # 5.5 and up
self.m_ParsedForm = SerializedShader(reader)
numPlatforms = reader.read_u_int()
sanity_check("numPlatforms", numPlatforms)
self.platforms = [
ShaderCompilerPlatform(reader.read_u_int()) for x in range(numPlatforms)
]
#details_pos = reader.Position
#try:
if version >= (2019, 3): # 2019.3 and up
numOffsets = reader.read_u_int()
sanity_check("numOffsets", numOffsets)
self.offsets = [reader.read_u_int_array() for _ in range(numOffsets)]
reader.align_stream()
numCompressedLengths = reader.read_u_int()
sanity_check("numPlatforms", numCompressedLengths)
self.compressedLengths = [reader.read_u_int_array() for _ in range(numCompressedLengths)]
reader.align_stream()
numdecompressedLengths = reader.read_u_int()
sanity_check("numdecompressedLengths", numdecompressedLengths)
self.decompressedLengths = [reader.read_u_int_array() for _ in range(numdecompressedLengths)]
reader.align_stream()
else:
self.offsets = reader.read_u_int_array()
self.compressedLengths = reader.read_u_int_array()
self.decompressedLengths = reader.read_u_int_array()
compressedBlobSize = reader.read_int()
sanity_check("compressedBlobSize", compressedBlobSize, reader.Length)
self.compressedBlob = reader.read_bytes(compressedBlobSize)
reader.align_stream()
if version > (2021,3):
self.stageCounts = reader.read_u_int_array()
reader.align_stream()
numDependencies = reader.read_u_int()
sanity_check("numDependencies", numDependencies)
self.m_Dependencies = [PPtr(reader) for _ in range(numDependencies)]
reader.align_stream()
numNonModifiableTextures = reader.read_u_int()
sanity_check("numNonModifiableTextures", numNonModifiableTextures)
self.m_NonModifiableTextures = {}
for _ in range(numNonModifiableTextures):
key = reader.read_aligned_string()
self.m_NonModifiableTextures[key] = PPtr(reader)
self.m_ShaderIsBaked = reader.read_bool()
reader.align_stream()
#except Exception as e:
#print_debug(e)
#reader.Position = details_pos
#self.the_rest = reader.read_the_rest()
else:
scriptSize = reader.read_int()
sanity_check("scriptSize", scriptSize, reader.Length)
self.m_Script = reader.read_bytes(scriptSize)
reader.align_stream()
self.m_PathName = reader.read_aligned_string()
if version >= (5, 3): # 5.3 - 5.4
self.decompressedSize = reader.read_u_int()
SubProgramBlobSize = reader.read_int()
sanity_check("SubProgramBlobSize", SubProgramBlobSize, reader.Length)
self.m_SubProgramBlob = reader.read_bytes(SubProgramBlobSize)
def save(self, writer: EndianBinaryWriter = None):
if writer is None:
writer = EndianBinaryWriter(endian=self.reader.endian)
writer.version = self.reader.version
super().save(writer=writer)
version = self.version
if version >= (5, 5): # 5.5 and up
self.m_ParsedForm.save(writer)
writer.write_u_int(len(self.platforms))
for i in range(len(self.platforms)):
writer.write_u_int(int(self.platforms[i]))
if version >= (2019, 3): # 2019.3 and up
writer.write_u_int(len(self.offsets))
for i in range(len(self.compressedLengths)):
writer.write_u_int_array(self.offsets[i], write_length=True)
writer.align_stream()
writer.write_u_int(len(self.compressedLengths))
for i in range(len(self.compressedLengths)):
writer.write_u_int_array(self.compressedLengths[i], write_length=True)
writer.align_stream()
writer.write_u_int(len(self.decompressedLengths))
for i in range(len(self.decompressedLengths)):
writer.write_u_int_array(self.decompressedLengths[i], write_length=True)
writer.align_stream()
else:
writer.write_u_int_array(self.offsets, write_length=True)
writer.write_u_int_array(self.compressedLengths, write_length=True)
writer.write_u_int_array(self.decompressedLengths, write_length=True)
writer.write_int(len(self.compressedBlob))
writer.write_bytes(self.compressedBlob)
writer.align_stream()
if version >= (2021,3):
writer.write_u_int_array(self.stageCounts, write_length=True)
writer.align_stream()
writer.write_u_int(len(self.m_Dependencies))
for item in self.m_Dependencies:
item.save(writer)
writer.align_stream()
writer.write_u_int(len(self.m_NonModifiableTextures.keys()))
for k, v in self.m_NonModifiableTextures.items():
writer.write_aligned_string(k)
v.save(writer)
writer.write_bool(self.m_ShaderIsBaked)
writer.align_stream()
else:
writer.write_int(len(self.m_Script))
writer.write_bytes(self.m_Script)
writer.align_stream()
writer.write_aligned_string(self.m_PathName)
if version >= (5, 3): # 5.3 - 5.4
writer.write_u_int(self.decompressedSize)
writer.write_int(len(self.m_SubProgramBlob))
writer.write_bytes(self.m_SubProgramBlob)
self.set_raw_data(writer)
@property
def name(self):
return self.m_ParsedForm.m_Name
class StructParameter:
def __init__(self, reader: ObjectReader):
self.m_NameIndex = reader.read_int()
self.m_Index = reader.read_int()
self.m_ArraySize = reader.read_int()
self.m_StructSize = reader.read_int()
numVectorParams = reader.read_int()
self.m_VectorMembers = [
VectorParameter(reader) for _ in range(numVectorParams)
]
numMatrixParams = reader.read_int()
self.m_MatrixMembers = [
MatrixParameter(reader) for _ in range(numMatrixParams)
]
def save(self, writer: EndianBinaryWriter):
writer.write_int(self.m_NameIndex)
writer.write_int(self.m_Index)
writer.write_int(self.m_ArraySize)
writer.write_int(self.m_StructSize)
writer.write_int(len(self.m_VectorMembers))
for item in self.m_VectorMembers:
item.save(writer)
writer.write_int(len(self.m_MatrixMembers))
for item in self.m_MatrixMembers:
item.save(writer)
class SamplerParameter:
def __init__(self, reader: ObjectReader):
self.sampler = reader.read_u_int()
self.bindPoint = reader.read_int()
def save(self, writer: EndianBinaryWriter):
writer.write_u_int(self.sampler)
writer.write_int(self.bindPoint)
class SerializedTextureProperty:
def __init__(self, reader: ObjectReader):
self.m_DefaultName = reader.read_aligned_string()
self.m_TexDim = TextureDimension(reader.read_int())
def save(self, writer: EndianBinaryWriter):
writer.write_aligned_string(self.m_DefaultName)
writer.write_int(int(self.m_TexDim))
class SerializedProperty:
def __init__(self, reader: ObjectReader):
self.m_Name = reader.read_aligned_string()
self.m_Description = reader.read_aligned_string()
self.m_Attributes = reader.read_string_array()
self.m_Type = SerializedPropertyType(reader.read_int())
self.m_Flags = reader.read_u_int()
self.m_DefValue = reader.read_float_array(4)
self.m_DefTexture = SerializedTextureProperty(reader)
def save(self, writer: EndianBinaryWriter):
writer.write_aligned_string(self.m_Name)
writer.write_aligned_string(self.m_Description)
writer.write_string_array(self.m_Attributes)
writer.write_int(int(self.m_Type))
writer.write_u_int(self.m_Flags)
writer.write_float_array(self.m_DefValue)
self.m_DefTexture.save(writer)
class SerializedProperties:
def __init__(self, reader: ObjectReader):
numProps = reader.read_int()
sanity_check("numProps", numProps)
self.m_Props = [
SerializedProperty(reader) for _ in range(numProps)
]
def save(self, writer: EndianBinaryWriter):
writer.write_int(len(self.m_Props))
for item in self.m_Props:
item.save(writer)
class RTBlendType(IntEnum):
NOPE = 0
BLEND = 1
OP = 2
STENCIL = 3
CMASK = 4
class SerializedShaderFloatValue:
def __init__(self, reader: ObjectReader, optype=RTBlendType.NOPE):
self.val = reader.read_float()
self.name = reader.read_aligned_string()
self._optype = optype
@property
def _desc(self):
if self._optype == RTBlendType.BLEND:
return D3D_BLEND(int(self.val))
elif self._optype == RTBlendType.OP:
return D3D_BLEND_OP(int(self.val))
elif self._optype == RTBlendType.STENCIL:
return D3D_STENCIL_OP(int(self.val))
elif self._optype == RTBlendType.CMASK:
return D3D_COLOR_WRITE_ENABLE(int(self.val))
return self.val
def save(self, writer: EndianBinaryWriter):
writer.write_float(self.val)
writer.write_aligned_string(self.name)
class SerializedShaderRTBlendState:
def __init__(self, reader: ObjectReader):
self.srcBlend = SerializedShaderFloatValue(reader, RTBlendType.BLEND)
self.destBlend = SerializedShaderFloatValue(reader, RTBlendType.BLEND)
self.srcBlendAlpha = SerializedShaderFloatValue(reader, RTBlendType.BLEND)
self.destBlendAlpha = SerializedShaderFloatValue(reader, RTBlendType.BLEND)
self.blendOp = SerializedShaderFloatValue(reader, RTBlendType.OP)
self.blendOpAlpha = SerializedShaderFloatValue(reader, RTBlendType.OP)
self.colMask = SerializedShaderFloatValue(reader, RTBlendType.CMASK)
def save(self, writer: EndianBinaryWriter):
self.srcBlend.save(writer)
self.destBlend.save(writer)
self.srcBlendAlpha.save(writer)
self.destBlendAlpha.save(writer)
self.blendOp.save(writer)
self.blendOpAlpha.save(writer)
self.colMask.save(writer)
class SerializedStencilOp:
def __init__(self, reader: ObjectReader):
self.pass_ = SerializedShaderFloatValue(reader, RTBlendType.STENCIL)
self.fail = SerializedShaderFloatValue(reader, RTBlendType.STENCIL)
self.zFail = SerializedShaderFloatValue(reader, RTBlendType.STENCIL)
self.comp = SerializedShaderFloatValue(reader, RTBlendType.STENCIL)
def save(self, writer: EndianBinaryWriter):
self.pass_.save(writer)
self.fail.save(writer)
self.zFail.save(writer)
self.comp.save(writer)
class SerializedShaderVectorValue:
def __init__(self, reader: ObjectReader):
self.x = SerializedShaderFloatValue(reader)
self.y = SerializedShaderFloatValue(reader)
self.z = SerializedShaderFloatValue(reader)
self.w = SerializedShaderFloatValue(reader)
self.name = reader.read_aligned_string()
def save(self, writer: EndianBinaryWriter):
self.x.save(writer)
self.y.save(writer)
self.z.save(writer)
self.w.save(writer)
writer.write_aligned_string(self.name)
class FogMode(IntEnum):
kFogUnknown = (-1,)
kFogDisabled = (0,)
kFogLinear = (1,)
kFogExp = (2,)
kFogExp2 = (3,)
class SerializedShaderState:
def __init__(self, reader: ObjectReader):
version = reader.version
self.m_Name = reader.read_aligned_string()
self.rtBlend = [SerializedShaderRTBlendState(reader) for _ in range(8)]
self.rtSeparateBlend = reader.read_boolean()
reader.align_stream()
if version >= (2017, 2): # 2017.2 and up
self.zClip = SerializedShaderFloatValue(reader)
self.zTest = SerializedShaderFloatValue(reader)
self.zWrite = SerializedShaderFloatValue(reader)
self.culling = SerializedShaderFloatValue(reader)
if version >= (2020,): # 2020.1 and up
self.conservative = SerializedShaderFloatValue(reader)
self.offsetFactor = SerializedShaderFloatValue(reader)
self.offsetUnits = SerializedShaderFloatValue(reader)
self.alphaToMask = SerializedShaderFloatValue(reader)
self.stencilOp = SerializedStencilOp(reader)
self.stencilOpFront = SerializedStencilOp(reader)
self.stencilOpBack = SerializedStencilOp(reader)
self.stencilReadMask = SerializedShaderFloatValue(reader)
self.stencilWriteMask = SerializedShaderFloatValue(reader)
self.stencilRef = SerializedShaderFloatValue(reader)
self.fogStart = SerializedShaderFloatValue(reader)
self.fogEnd = SerializedShaderFloatValue(reader)
self.fogDensity = SerializedShaderFloatValue(reader)
self.fogColor = SerializedShaderVectorValue(reader)
self.fogMode = FogMode(reader.read_int())
self.gpuProgramID = reader.read_int()
self.m_Tags = SerializedTagMap(reader)
self.m_LOD = reader.read_int()
self.lighting = reader.read_boolean()
reader.align_stream()
def save(self, writer: EndianBinaryWriter):
version = writer.version
writer.write_aligned_string(self.m_Name)
for item in self.rtBlend:
item.save(writer)
writer.write_boolean(self.rtSeparateBlend)
writer.align_stream()
if version >= (2017, 2): # 2017.2 and up
self.zClip.save(writer)
self.zTest.save(writer)
self.zWrite.save(writer)
self.culling.save(writer)
if version >= (2020,): # 2020.1 and up
self.conservative.save(writer)
self.offsetFactor.save(writer)
self.offsetUnits.save(writer)
self.alphaToMask.save(writer)
self.stencilOp.save(writer)
self.stencilOpFront.save(writer)
self.stencilOpBack.save(writer)
self.stencilReadMask.save(writer)
self.stencilWriteMask.save(writer)
self.stencilRef.save(writer)
self.fogStart.save(writer)
self.fogEnd.save(writer)
self.fogDensity.save(writer)
self.fogColor.save(writer)
writer.write_int(int(self.fogMode))
writer.write_int(self.gpuProgramID)
self.m_Tags.save(writer)
writer.write_int(self.m_LOD)
writer.write_boolean(self.lighting)
writer.align_stream()
class ShaderBindChannel:
def __init__(self, reader: ObjectReader):
self.source = reader.read_byte()
self.target = reader.read_byte()
def save(self, writer: EndianBinaryWriter):
writer.write_byte(self.source)
writer.write_byte(self.target)
class ParserBindChannels:
def __init__(self, reader: ObjectReader):
numChannels = reader.read_int()
sanity_check("numChannels", numChannels)
self.m_Channels = [
ShaderBindChannel(reader) for _ in range(numChannels)
]
reader.align_stream()
self.m_SourceMap = reader.read_u_int()
def save(self, writer: EndianBinaryWriter):
writer.write_int(len(self.m_Channels))
for item in self.m_Channels:
item.save(writer)
writer.align_stream()
writer.write_u_int(self.m_SourceMap)
class VectorParameter:
def __init__(self, reader: ObjectReader):
self.m_NameIndex = reader.read_int()
self.m_Index = reader.read_int()
self.m_ArraySize = reader.read_int()
self.m_Type = reader.read_byte()
self.m_Dim = reader.read_byte()
reader.align_stream()
def save(self, writer: EndianBinaryWriter):
writer.write_int(self.m_NameIndex)
writer.write_int(self.m_Index)
writer.write_int(self.m_ArraySize)
writer.write_byte(self.m_Type)
writer.write_byte(self.m_Dim)
writer.align_stream()
class MatrixParameter:
def __init__(self, reader: ObjectReader):
self.m_NameIndex = reader.read_int()
self.m_Index = reader.read_int()
self.m_ArraySize = reader.read_int()
self.m_Type = reader.read_byte()
self.m_RowCount = reader.read_byte()
reader.align_stream()
def save(self, writer: EndianBinaryWriter):
writer.write_int(self.m_NameIndex)
writer.write_int(self.m_Index)
writer.write_int(self.m_ArraySize)
writer.write_byte(self.m_Type)
writer.write_byte(self.m_RowCount)
writer.align_stream()
class TextureParameter:
def __init__(self, reader: ObjectReader):
version = reader.version
self.m_NameIndex = reader.read_int()
self.m_Index = reader.read_int()
self.m_SamplerIndex = reader.read_int()
if version >= (2017, 3): # 2017.3 and up
self.m_MultiSampled = reader.read_boolean()
self.m_Dim = reader.read_byte()
reader.align_stream()
def save(self, writer: EndianBinaryWriter):
version = writer.version
writer.write_int(self.m_NameIndex)
writer.write_int(self.m_Index)
writer.write_int(self.m_SamplerIndex)
if version >= (2017, 3): # 2017.3 and up
writer.write_boolean(self.m_MultiSampled)
writer.write_byte(self.m_Dim)
writer.align_stream()
class BufferBinding:
def __init__(self, reader: ObjectReader):
self.m_NameIndex = reader.read_int()
self.m_Index = reader.read_int()
if reader.version >= (2020,): # 2020.1 and up
self.m_ArraySize = reader.read_int()
def save(self, writer: EndianBinaryWriter):
writer.write_int(self.m_NameIndex)
writer.write_int(self.m_Index)
if writer.version >= (2020,): # 2020.1 and up
writer.write_int(self.m_ArraySize)
class ConstantBuffer:
def __init__(self, reader: ObjectReader):
version = reader.version
self.m_NameIndex = reader.read_int()
numMatrixParams = reader.read_int()
sanity_check("numMatrixParams", numMatrixParams)
self.m_MatrixParams = [
MatrixParameter(reader) for _ in range(numMatrixParams)
]
numVectorParams = reader.read_int()
sanity_check("numVectorParams", numVectorParams)
self.m_VectorParams = [
VectorParameter(reader) for _ in range(numVectorParams)
]
if version >= (2017, 3): # 2017.3 and up
numStructParams = reader.read_int()
sanity_check("numStructParams", numStructParams)
self.m_StructParams = [
StructParameter(reader) for _ in range(numStructParams)
]
self.m_Size = reader.read_int()
if version >= (2020, 3, 2):
self.m_IsPartialCB = reader.read_boolean()
reader.align_stream()
def save(self, writer: EndianBinaryWriter):
version = writer.version
writer.write_int(self.m_NameIndex)
writer.write_int(len(self.m_MatrixParams))
for item in self.m_MatrixParams:
item.save(writer)
writer.write_int(len(self.m_VectorParams))
for item in self.m_VectorParams:
item.save(writer)
if version >= (2017, 3): # 2017.3 and up
writer.write_int(len(self.m_StructParams))
for item in self.m_StructParams:
item.save(writer)
writer.write_int(self.m_Size)
if version >= (2020, 3, 2):
writer.write_boolean(self.m_IsPartialCB)
writer.align_stream()
class UAVParameter:
def __init__(self, reader: ObjectReader):
self.m_NameIndex = reader.read_int()
self.m_Index = reader.read_int()
self.m_OriginalIndex = reader.read_int()
def save(self, writer: EndianBinaryWriter):
writer.write_int(self.m_NameIndex)
writer.write_int(self.m_Index)
writer.write_int(self.m_OriginalIndex)
class SerializedProgramParameters:
def __init__(self, reader: ObjectReader):
numVectorParams = reader.read_int()
sanity_check("numVectorParams", numVectorParams)
self.m_VectorParams = [
VectorParameter(reader) for _ in range(numVectorParams)
]
numMatrixParams = reader.read_int()
sanity_check("numMatrixParams", numMatrixParams)
self.m_MatrixParams = [
MatrixParameter(reader) for _ in range(numMatrixParams)
]
numTextureParams = reader.read_int()
sanity_check("numTextureParams", numTextureParams)
self.m_TextureParams = [
TextureParameter(reader) for _ in range(numTextureParams)
]
numBufferParams = reader.read_int()
sanity_check("numBufferParams", numBufferParams)
self.m_BufferParams = [
BufferBinding(reader) for _ in range(numBufferParams)
]
numConstantBuffers = reader.read_int()
sanity_check("numConstantBuffers", numConstantBuffers)
self.m_ConstantBuffers = [
ConstantBuffer(reader) for _ in range(numConstantBuffers)
]
numConstantBufferBindings = reader.read_int()
sanity_check("numConstantBufferBindings", numConstantBufferBindings)
self.m_ConstantBufferBindings = [
BufferBinding(reader) for _ in range(numConstantBufferBindings)
]
numUAVParams = reader.read_int()
sanity_check("numUAVParams", numUAVParams)
self.m_UAVParams = [
UAVParameter(reader) for _ in range(numUAVParams)
]
numSamplers = reader.read_int()
sanity_check("numSamplers", numSamplers)
self.m_Samplers = [
SamplerParameter(reader) for _ in range(numSamplers)
]
def save(self, writer: EndianBinaryWriter):
writer.write_int(len(self.m_VectorParams))
for item in self.m_VectorParams:
item.save(writer)
writer.write_int(len(self.m_MatrixParams))
for item in self.m_MatrixParams:
item.save(writer)
writer.write_int(len(self.m_TextureParams))
for item in self.m_TextureParams:
item.save(writer)
writer.write_int(len(self.m_BufferParams))
for item in self.m_BufferParams:
item.save(writer)
writer.write_int(len(self.m_ConstantBuffers))
for item in self.m_ConstantBuffers:
item.save(writer)
writer.write_int(len(self.m_ConstantBufferBindings))
for item in self.m_ConstantBufferBindings:
item.save(writer)
writer.write_int(len(self.m_UAVParams))
for item in self.m_UAVParams:
item.save(writer)
writer.write_int(len(self.m_Samplers))
for item in self.m_Samplers:
item.save(writer)
pass
class SerializedSubProgram:
def __init__(self, reader: ObjectReader):
version = reader.version
self.m_BlobIndex = reader.read_u_int()
self.m_Channels = ParserBindChannels(reader)
if (2019, 0) <= version[:2] < (2021, 2): # 2019 ~2021.1
self.m_GlobalKeywordIndices = reader.read_u_short_array()
reader.align_stream()
self.m_LocalKeywordIndices = reader.read_u_short_array()
reader.align_stream()
else:
self.m_KeywordIndices = reader.read_u_short_array()
if version >= (2017,): # 2017 and up
reader.align_stream()
self.m_ShaderHardwareTier = reader.read_byte()
self.m_GpuProgramType = ShaderGpuProgramType(reader.read_byte())
reader.align_stream()
if version >= (2021, 1, 4) or (version[0] == 2020 and version >= (2020, 3, 2)):
self.m_Parameters = SerializedProgramParameters(reader)
else:
numVectorParams = reader.read_int()
self.m_VectorParams = [
VectorParameter(reader) for _ in range(numVectorParams)
]
numMatrixParams = reader.read_int()
self.m_MatrixParams = [
MatrixParameter(reader) for _ in range(numMatrixParams)
]
numTextureParams = reader.read_int()
self.m_TextureParams = [
TextureParameter(reader) for _ in range(numTextureParams)
]
numBufferParams = reader.read_int()
self.m_BufferParams = [
BufferBinding(reader) for _ in range(numBufferParams)
]
numConstantBuffers = reader.read_int()
self.m_ConstantBuffers = [
ConstantBuffer(reader) for _ in range(numConstantBuffers)
]
numConstantBufferBindings = reader.read_int()
self.m_ConstantBufferBindings = [
BufferBinding(reader) for _ in range(numConstantBufferBindings)
]
numUAVParams = reader.read_int()
self.m_UAVParams = [UAVParameter(reader) for _ in range(numUAVParams)]
if version >= (2017,): # 2017 and up
numSamplers = reader.read_int()
self.m_Samples = [SamplerParameter(reader) for _ in range(numSamplers)]
if version >= (2017, 2): # 2017.2 and up
if version >= (2021,):
self.m_ShaderRequirements = reader.read_long()
else:
self.m_ShaderRequirements = reader.read_int()
def save(self, writer: EndianBinaryWriter):
version = writer.version
writer.write_u_int(self.m_BlobIndex)
self.m_Channels.save(writer)
if (2019, 0) <= version[:2] < (2021, 2): # 2019 ~2021.1
writer.write_u_short_array(self.m_GlobalKeywordIndices)
writer.align_stream()
writer.write_u_short_array(self.m_LocalKeywordIndices)
writer.align_stream()
else:
writer.write_u_short_array(self.m_KeywordIndices)
if version >= (2017,): # 2017 and up
writer.align_stream()
writer.write_byte(self.m_ShaderHardwareTier)
writer.write_byte(int(self.m_GpuProgramType))
writer.align_stream()
if version >= (2021, 1, 4) or (version[0] == 2020 and version >= (2020, 3, 2)):
self.m_Parameters.save(writer)
else:
writer.write_int(len(self.m_VectorParams))
for item in self.m_VectorParams:
item.save(writer)
writer.write_int(len(self.m_MatrixParams))
for item in self.m_MatrixParams:
item.save(writer)
writer.write_int(len(self.m_TextureParams))
for item in self.m_TextureParams:
item.save(writer)
writer.write_int(len(self.m_BufferParams))
for item in self.m_BufferParams:
item.save(writer)
writer.write_int(len(self.m_ConstantBuffers))
for item in self.m_ConstantBuffers:
item.save(writer)
writer.write_int(len(self.m_ConstantBufferBindings))
for item in self.m_ConstantBufferBindings:
item.save(writer)
writer.write_int(len(self.m_UAVParams))
for item in self.m_UAVParams:
item.save(writer)
if version >= (2017,): # 2017 and up
writer.write_int(len(self.m_Samples))
for item in self.m_Samples:
item.save(writer)
if version >= (2017, 2): # 2017.2 and up
if version >= (2021,):
writer.write_long(self.m_ShaderRequirements)
else:
writer.write_int(self.m_ShaderRequirements)
class SerializedPlayerSubProgram:
def __init__(self, reader: ObjectReader):
self.m_BlobIndex = reader.read_u_int()
self.m_KeywordIndices = reader.read_u_short_array()
reader.align_stream()
self.m_ShaderRequirements = reader.read_long()
self.m_GpuProgramType = ShaderGpuProgramType(reader.read_byte())
reader.align_stream()
def save(self, writer: EndianBinaryWriter):
writer.write_u_int(self.m_BlobIndex)
writer.write_u_short_array(self.m_KeywordIndices)
writer.align_stream()
writer.write_long(self.m_ShaderRequirements)
writer.write_byte(int(self.m_GpuProgramType))
writer.align_stream()
class SerializedProgram:
def __init__(self, reader: ObjectReader):
version = reader.version
numSubPrograms = reader.read_int()
sanity_check("numSubPrograms", numSubPrograms)
self.m_SubPrograms = [
SerializedSubProgram(reader) for _ in range(numSubPrograms)
]
if version >= (2021, 3):
numPlayerSubPrograms = reader.read_int()
sanity_check("numPlayerSubPrograms", numPlayerSubPrograms)
self.m_PlayerSubPrograms = []
for _ in range(numPlayerSubPrograms):
vectorSize = reader.read_int()
self.m_PlayerSubPrograms.append([SerializedPlayerSubProgram(reader) for _ in range(vectorSize)])
numParameterBlobIndices = reader.read_int()
sanity_check("numParameterBlobIndices", numParameterBlobIndices)
self.m_ParameterBlobIndices = [
reader.read_u_int_array() for _ in range(numParameterBlobIndices)
]
if version >= (2020, 3, 2):
self.m_CommonParameters = SerializedProgramParameters(reader)
if version >= (2022, 0): # TODO: not precise
self.m_SerializedKeywordStateMask = reader.read_u_short_array()
def save(self, writer: EndianBinaryWriter):
version = writer.version
writer.write_int(len(self.m_SubPrograms))
for arr in self.m_SubPrograms:
writer.write_int(len(arr))
for item in arr:
item.save(writer)
if version >= (2021, 3):
writer.write_int(len(self.m_PlayerSubPrograms))
for arr in self.m_PlayerSubPrograms:
writer.write_int(len(arr))
for item in arr:
item.save(writer)
writer.write_int(len(self.m_ParameterBlobIndices))
for item in self.m_ParameterBlobIndices:
writer.write_u_int_array(item, write_length=True)
if version >= (2020, 3, 2):
self.m_CommonParameters.save(writer)
if version >= (2022, 0): # TODO: version is not precise
writer.write_u_short_array(self.m_SerializedKeywordStateMask)
class SerializedPass:
def __init__(self, reader: ObjectReader):
version = reader.version
if version >= (2020, 2): # 2020.2 and up
numEditorDataHash = reader.read_int()
sanity_check("numEditorDataHash", numEditorDataHash)
self.m_EditorDataHash = [
reader.read_bytes(16) # Hash128(reader)
for _ in range(numEditorDataHash)
]
reader.align_stream()
self.m_Platforms = reader.read_byte_array()
reader.align_stream()
if version[:2] < (2021, 2):
self.m_LocalKeywordMask = reader.read_u_short_array()
reader.align_stream()
self.m_GlobalKeywordMask = reader.read_u_short_array()
reader.align_stream()
numNameIndices = reader.read_int()
sanity_check("numNameIndices", numNameIndices)
self.m_NameIndices = {}
for _ in range(numNameIndices):
key = reader.read_aligned_string()
self.m_NameIndices[key] = reader.read_int()
self.m_Type = PassType(reader.read_int())
self.m_State = SerializedShaderState(reader)
self.m_ProgramMask = reader.read_u_int()
self.progVertex = SerializedProgram(reader)
self.progFragment = SerializedProgram(reader)
self.progGeometry = SerializedProgram(reader)
self.progHull = SerializedProgram(reader)
self.progDomain = SerializedProgram(reader)
if version >= (2019, 3): # 2019.3 and up
self.progRayTracing = SerializedProgram(reader)
self.m_HasInstancingVariant = reader.read_boolean()
if version >= (2018,): # 2018 and up
self.m_HasProceduralInstancingVariant = reader.read_boolean()
reader.align_stream()
self.m_UseName = reader.read_aligned_string()
self.m_Name = reader.read_aligned_string()
self.m_TextureName = reader.read_aligned_string()
self.m_Tags = SerializedTagMap(reader)
if version[:2] >= (2021, 2):
self.m_SerializedKeywordStateMask = reader.read_u_short_array()
reader.align_stream()
pass
def save(self, writer: EndianBinaryWriter):
version = writer.version
if version >= (2020, 2): # 2020.2 and up
writer.write_int(len(self.m_EditorDataHash))
for item in self.m_EditorDataHash:
writer.write_bytes(item) # Hash128(writer)
writer.align_stream()
writer.write_byte_array(self.m_Platforms)
writer.align_stream()
if version[:2] < (2021, 2):
writer.write_u_short_array(self.m_LocalKeywordMask)
writer.align_stream()
writer.write_u_short_array(self.m_GlobalKeywordMask)
writer.align_stream()
numNameIndices = len(self.m_NameIndices.keys())
writer.write_int(numNameIndices)
for k, v in self.m_NameIndices.items():
writer.write_aligned_string(k)
writer.write_int(v)
writer.write_int(int(self.m_Type))
self.m_State.save(writer)
writer.write_u_int(self.m_ProgramMask)
self.progVertex.save(writer)
self.progFragment.save(writer)
self.progGeometry.save(writer)
self.progHull.save(writer)
self.progDomain.save(writer)
if version >= (2019, 3): # 2019.3 and up
self.progRayTracing.save(writer)
writer.write_boolean(self.m_HasInstancingVariant)
if version >= (2018,): # 2018 and up
writer.write_boolean(self.m_HasProceduralInstancingVariant)
writer.align_stream()
writer.write_aligned_string(self.m_UseName)
writer.write_aligned_string(self.m_Name)
writer.write_aligned_string(self.m_TextureName)
self.m_Tags.save(writer)
if version[:2] >= (2021, 2):
writer.write_u_short_array(self.m_SerializedKeywordStateMask)
writer.align_stream()
pass
class SerializedTagMap:
def __init__(self, reader: ObjectReader):
numTags = reader.read_int()
sanity_check("numTags", numTags)
self.tags = {}
for _ in range(numTags):
key = reader.read_aligned_string()
self.tags[key] = reader.read_aligned_string()
def save(self, writer: EndianBinaryWriter):
numTags = len(self.tags.keys())
writer.write_int(numTags)
for k, v in self.tags.items():
writer.write_aligned_string(k)
writer.write_aligned_string(v)
class SerializedSubShader:
def __init__(self, reader: ObjectReader):
numPasses = reader.read_int()
self.m_Passes = [