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Copy pathMaterial.py
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153 lines (129 loc) · 5.8 KB
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from .NamedObject import NamedObject
from .PPtr import PPtr
from ..streams import EndianBinaryReader, EndianBinaryWriter
from ..exceptions import sanity_check
class Material(NamedObject):
def __init__(self, reader: EndianBinaryReader):
super().__init__(reader=reader)
version = self.version
self.m_Shader = PPtr(reader) # Shader
if version >= (2021, 3): # 2021.3 and up
self.m_ValidKeywords = reader.read_string_array()
self.m_InvalidKeywords = reader.read_string_array()
elif version >= (5,): # 5.0 and up
self.m_ShaderKeywords = reader.read_aligned_string()
elif version >= (4, 1): # 4.x
self.m_ShaderKeywords = reader.read_string_array()
if version >= (5,):
self.m_LightmapFlags = reader.read_u_int()
if version >= (5, 6): # 5.6 and up
self.m_EnableInstancingVariants = reader.read_boolean()
if version > (2017,):
self.m_DoubleSidedGI = reader.read_boolean() #2017+
reader.align_stream()
if version >= (4, 3): # 4.3 and up
self.m_CustomRenderQueue = reader.read_int()
if version >= (5, 1): # 5.1 and up
numTags = reader.read_int()
sanity_check("numTags", numTags)
self.stringTagMap = {}
for _ in range(numTags):
key = reader.read_aligned_string()
value = reader.read_aligned_string()
self.stringTagMap[key] = value
if version >= (5, 6): # 5.6 and up
self.disabledShaderPasses = reader.read_string_array()
self.m_SavedProperties = UnityPropertySheet(reader)
if version >= (2021, 1): # TODO: check min version
numBuildTextureStacks = reader.read_int()
sanity_check("numBuildTextureStacks", numBuildTextureStacks)
self.m_BuildTextureStacks = [BuildTextureStackReference(reader) for _ in range(numBuildTextureStacks)]
pass
def save(self, writer: EndianBinaryWriter = None):
if writer is None:
writer = EndianBinaryWriter(endian=self.reader.endian)
super().save(writer)
version = self.version
self.m_Shader.save(writer)
if version >= (2021, 3): # 2021.3 and up
writer.write_string_array(self.m_ValidKeywords)
writer.write_string_array(self.m_InvalidKeywords)
elif version >= (5,): # 5.0 and up
writer.write_aligned_string(self.m_ShaderKeywords)
elif version >= (4, 1): # 4.x
writer.write_string_array(self.m_ShaderKeywords)
if version >= (5,):
writer.write_u_int(self.m_LightmapFlags)
if version >= (5, 6): # 5.6 and up
writer.write_boolean(self.m_EnableInstancingVariants)
if version > (2017,):
writer.write_boolean(self.m_DoubleSidedGI) #2017+
writer.align_stream()
if version >= (4, 3): # 4.3 and up
writer.write_int(self.m_CustomRenderQueue)
if version >= (5, 1): # 5.1 and up
writer.write_int(len(self.stringTagMap))
for k, v in self.stringTagMap:
writer.write_aligned_string(k)
writer.write_aligned_string(v)
if version >= (5, 6): # 5.6 and up
writer.write_string_array(self.disabledShaderPasses)
self.m_SavedProperties.save(writer, version)
if version >= (2021, 1): # 5.6 and up
writer.write_int(len(self.m_BuildTextureStacks))
for item in self.m_BuildTextureStacks:
item.save(writer)
self.set_raw_data(writer)
class BuildTextureStackReference:
def __init__(self, reader: EndianBinaryReader):
self.groupName = reader.read_aligned_string()
self.itemName = reader.read_aligned_string()
def save(self, writer: EndianBinaryWriter):
writer.write_aligned_string(self.groupName)
writer.write_aligned_string(self.itemName)
class UnityTexEnv:
def __init__(self, reader: EndianBinaryReader):
self.m_Texture = PPtr(reader) # Texture
self.m_Scale = reader.read_vector2()
self.m_Offset = reader.read_vector2()
def save(self, writer):
self.m_Texture.save(writer)
writer.write_vector2(self.m_Scale)
writer.write_vector2(self.m_Offset)
class UnityPropertySheet:
def __init__(self, reader: EndianBinaryReader):
self.m_TexEnvs = {
reader.read_aligned_string(): UnityTexEnv(reader)
for _ in range(reader.read_int())
}
if reader.version >= (2021,): # 2021.1 and up
self.m_Ints = {
reader.read_aligned_string(): reader.read_int()
for _ in range(reader.read_int())
}
self.m_Floats = {
reader.read_aligned_string(): reader.read_float()
for _ in range(reader.read_int())
}
self.m_Colors = {
reader.read_aligned_string(): reader.read_color4()
for _ in range(reader.read_int())
}
def save(self, writer: EndianBinaryWriter, version: tuple):
writer.write_int(len(self.m_TexEnvs.keys()))
for k, v in self.m_TexEnvs.items():
writer.write_aligned_string(k)
v.save(writer)
if version >= (2021,): # 2021.1 and up
writer.write_int(len(self.m_Ints.keys()))
for k, v in self.m_Ints.items():
writer.write_aligned_string(k)
writer.write_int(v)
writer.write_int(len(self.m_Floats.keys()))
for k, v in self.m_Floats.items():
writer.write_aligned_string(k)
writer.write_float(v)
writer.write_int(len(self.m_Colors.keys()))
for k, v in self.m_Colors.items():
writer.write_aligned_string(k)
writer.write_color4(v)