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refactor: Unified spawn handling - #707

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Lutz89 wants to merge 16 commits into
Unity-Technologies:developfrom
Lutz89:unified-spawn
Closed

refactor: Unified spawn handling#707
Lutz89 wants to merge 16 commits into
Unity-Technologies:developfrom
Lutz89:unified-spawn

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@Lutz89

@Lutz89 Lutz89 commented Apr 7, 2021

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Writing and reading the spawn data is now centralized within the NetworkSpawnManager.


See PR 703

@Lutz89

Lutz89 commented Apr 7, 2021

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@TwoTenPvP
I hope everything is fine now.
Let me know if you need anything else :)

@TwoTenPvP
TwoTenPvP self-requested a review April 7, 2021 15:50
@TwoTenPvP

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Will get to reviewing this

Lutz89 added 8 commits April 9, 2021 09:01
…nity.multiplayer.mlapi into unified-spawn

# Conflicts:
#	com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs
#	com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
#	com.unity.multiplayer.mlapi/Runtime/SceneManagement/NetworkSceneManager.cs
…nity.multiplayer.mlapi into unified-spawn

# Conflicts:
#	com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs
#	com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
#	com.unity.multiplayer.mlapi/Runtime/SceneManagement/NetworkSceneManager.cs
…nity.multiplayer.mlapi into unified-spawn

# Conflicts:
#	com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
#	com.unity.multiplayer.mlapi/Runtime/SceneManagement/NetworkSceneManager.cs
@NoelStephensUnity

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Will be reviewing over the differences, but the same concept has been applied in PR 756 so before anyone continues to update this PR realize the effort was noticed and has been applied in a similar fashion! It was an over-all good idea to unify this area of code! 👍

@NoelStephensUnity

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Closing this pull request as the core concepts were applied in this PR:
#756
Some minor differences in the approach as well as additional code to add stability to the scene object synchronization process.

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3 participants