refactor: Unified spawn handling - #703
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Improve the example with an event listener
change typo
Added missing `transform`
Fixes typo
Another fix
Synchronize was missing an h! Hope this doesnt break any permalinks to this page?
Fixed typo
Fixed typo in networkedvar.md
Documentation type miss MyServerRpc → MyServerRPC
Update networkedvar.md
Update object-visibility.md
…y_documentation docs: Fix typos in readme and contributing
* docs: Remove Mirror from feature comparison * docs: Remove blog from documentation website * docs: Update documentation website footer. * docs: Update git links on documentation website * docs: Update website index
InvokeServerRpc(MyServerRpc, Random.Range(-50, 50)); "Rpc" should be written in capital letters otherwise an exception will be thrown
Added multiplayer forum button. Fix github release links in readme.md
* docs: Update issue templates - Updated labels of Feedback templates - Added Other Issues, Support, Feedback and RFC Tracking Issue templates * docs: Add issue template config
* Include instance ID in soft sync failure message * Use explicit string format Co-authored-by: Luke Stampfli <[email protected]> Co-authored-by: Luke Stampfli <[email protected]>
Adds a "Hold on, heard the news?" section to the top of the readme which describes upcoming release for those users who discover the github after the keynote but before release.
…ires ownership (#627) * add todo comments * fix: implement warning logs on non-owner invoking ServerRpc that requires ownership
Removed old mlapi.network links to api/wiki/docs and replaced with nice shiny new Multiplayer docs site links.
* test: NetworkTickSystem test * test: NetworkTickSystem test, removed unneeded code
…#629) * fix: Fix object traversal assigning instanceIds to none scene objects * comment added Co-authored-by: Matt Walsh <[email protected]>
…icks (#640) PerformanceDataManager reuses PerformanceTickData by resetting per-frame Replaces deferred linq query in PerformanceTickData loop.
… missed in the profiler (#641) Co-authored-by: Matt Walsh <[email protected]>
… clean import (#645) * Add an dummy ILPP to force 2019.4 to proper compilation order * Turning on this test for 2019.4 * Hack -> Workaround rename Co-authored-by: Matt Walsh <[email protected]> Co-authored-by: Matt Walsh <[email protected]>
chore: merge release into master
Writing and reading the spawn data is now centralized within the NetworkSpawnManager.
Writing and reading the spawn data is now centralized within the NetworkSpawnManager.
…nity.multiplayer.mlapi into spawnRefactoring # Conflicts: # com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs
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PR makes total sense. However, lets not merge this before #696 Great contribution. |
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Please have this PR target develop. Once that is done I am happy with it. #696 is now in. |
Hey TwoTenPvP, do I have to change that? :) |
Yes. Right now it targets master. No PR's will be accepted towards master. |
Okay, thank you! I have changed it to develop. |
Right, but the branch is not based on develop. I would suggest either rebasing your commit to develop branch or manually create a new branch based on develop and copy paste your changes there. Then submit a new PR. |
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Closed. I will redo the changes within a new develop branch |
Writing and reading the spawn data is now centralized within the NetworkSpawnManager.