feat!: network variables - client auth, permission cleanup, containers - #1074
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mattwalsh-unity
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mattwalsh-unity
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August 24, 2021 18:09
…ies/com.unity.multiplayer.mlapi into experimental/client_auth
…ies/com.unity.multiplayer.mlapi into experimental/client_auth
mattwalsh-unity
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Aug 24, 2021
| /// Constructs a new NetworkVariableSettings instance | ||
| /// </summary> | ||
| public NetworkVariableSettings() { } | ||
| public NetworkVariableReadPermission ReadPermission = NetworkVariableReadPermission.Everyone; |
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I'll remove this class in a separate commit, because at this point all it does is let you specify the read perms on the variable
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August 24, 2021 23:50
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we still have things to do after this PR but it's a good cleanup and a good step towards a better direction!
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Feb 13, 2023
Unity-Technologies#1074) * refactor!: convert NetworkTransform.NetworkState to `struct` * feat!: remove client network permissions [MTT-1019] * NetworkList is now a derived class * de-interface * removed valueRef * added host tests * updated NetworkVarBufferCopyTest * container cleanup * channel cleanup * fixed client perm, more perm tests * INetworkVariable -> NetworkVariableBase * remove NetworkVariableBase.SetNetworkBehaviour() * fix tools project tests Co-authored-by: M. Fatih MAR <[email protected]>
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