test: add network collections, struct and class tests MTT-936 - #1000
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mattwalsh-unity
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Aug 4, 2021
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@zain-mecklai hey I did a bunch with MultiInstanceHelper here including adding a new helper method and wanted to get your thoughts |
mattwalsh-unity
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@mattwalsh-unity As I read through this it is clear to me that I don't understand enough to be able to provide any kind of useful feedback. I'll continue to work on developing my knowledge and understanding and then will be in a better position to provide feedback. |
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…nsform * develop: (32 commits) refactor: calling networkShow(NetworkObject) code in networkshow(List<NetworkObject>) (#1028) feat: snapshot. MTT-685 MTT-822 (#1021) test: adding a multi-instance test checking NetworkShow and NetworkHide on lists of objects (#1036) fix: corrected NetworkVariable WriteField/WriteDelta/ReadField/ReadDelta dropping the last byte if unaligned. (#1008) chore: run standards check over solution files (#1027) chore: replace MLAPI with Netcode in Markdown files (#1025) fix!: added plainly-callable Add() method to NetworkSet [MTT-1005] (#1022) fix: fixing incorrect merge done as part of commit 85842ee (#1023) chore: cleanup/upgrade serialized scenes (#1020) chore: replace MLAPI with Netcode in C# source files (#1019) test: add network collections, struct and class tests MTT-936 (#1000) test: add buildtests to test build pipeline on target platforms (#1018) chore: rename MLAPI types to Netcode (#1017) chore!: rename asmdefs, change top-level namespaces (#1015) Replacing community NetworkManagerHUD with a simpler implementation (#993) test: network prefab pools and INetworkPrefabInstanceHandler (#1004) fix: do not expose Runtime internals to TestProject.ManualTests asmdef (#1014) refactor: snapshot. merge preparation. Removing old acks, removing unused varia… (#1013) chore!: per-asmdef namespaces instead of per-folder (#1009) feat: snapshot. ground work, preparing depedencies. No impact on code behaviour (#1012) ... # Conflicts: # com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs # com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
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