v2.3.0 release#868
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* changed the scale on diagonal wall colliders to not be negative * changelog update * added PR number to changelog
* updating project to 2022.3.7f1 LTS, while keeping NGO at v1.4.0 * updaing project.metafile to run on 2022.3 * changelog addition * important package updates highlighted * updated nodes in these shaders --------- Co-authored-by: jilfranco-unity <[email protected]>
* upgrade project to NGO v1.6.0 * creating version define for NGO versions of range 1.5.2 to 1.6.0 & excluding single failing test * code standards pass * changelog addition * adding more context * more context
…08] (#860) * updating to lobby 1.1.0 * locking lobby at creation to prevent other players from joining before it is ready * removing explicit reference to wire in package manifest * removing unnecessary periodic lobby updates * removing old exception catch that is no longer necessary and adding new temporary catch for edge case exception
… button [MTT-7003] (#863) * unsubscription on application.wantstoquit to avoid infinite loop * changelog addition * code formatting
* fixing syncing issue of loading progress
…ect component [MTT-6239] (#866) * moving NetworkObject components above NetworkBehaviours in component order in networked prefabs and in-scene placed GameObjects
…low [MTT-3450] (#864) * clarify comments about where some scene events are executed * clarifying comments about fix for additive scenes when synchronizing
…125] (#867) * removing uses of the null-coalescing operator * replacing null-conditional operators with regular null checks
* project settings & changelog updated * utilities package dependencies updated as well, version bump
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Description
Merging changes from develop for v2.3.0 release.
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