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2.0.1 release#776

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SamuelBellomo merged 9 commits into
mainfrom
develop
Oct 25, 2022
Merged

2.0.1 release#776
SamuelBellomo merged 9 commits into
mainfrom
develop

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@LPLafontaineB

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Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink
  • An Index entry has been added in readme.md if applicable

LPLafontaineB and others added 9 commits October 11, 2022 09:19
* Adding graphic raycaster to loading screen and turning on/off raycast blocking
* updated URP settings to include a depth texture, as well as deleted some old unused ones

* updated changelog with general message about fixing art bugs

* tiny formatting change to the changelog entry

* Changed changelog to just include message about this branch
* Moved the torch right next to the starting door out from the corner a bit so that the flame VFX don't clip with the wall

* Changelog update
* source of truth for action button resides inside ClientInputSender
* After this PR Unity-Technologies/com.unity.netcode.gameobjects#2081 reverting MaxPayloadSize to default

* basis works, still need to debug issue with client reconnecting a second time

* setting back max payload size to default value. With recent changes, this now only applies to unreliable messages. With how little NGO uses unreliable messages, this shouldn't need any tweaking anymore.
reserializing NetworkingManager, this removes the old max send queue size value as well.

* Increasing connection approval timeout to 5 seconds, as 1 second was pretty short for a connection. If there's any packet drops or temporary lag spike, this could timeout the connection when it was actually fine. Still lower than the default 10 seconds.

* using classes instead of structs now that we have managed types available in netvars

* fixing null ref when doing reconnection flow

* deprecated note for utilities

* updating manifest and dependencies with 1.1.0 now it's released

* initializing number of reconnect attempts before starting the reconnect coroutine

* fixing player prefab being destroyed issue

Co-authored-by: Unity Netcode CI <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
@SamuelBellomo SamuelBellomo merged commit 6e1ee7a into main Oct 25, 2022
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4 participants