Trial of the Crusader#1
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December 31, 2010 02:23
1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 . 2) Fix Valkyr's Touch. Closes issue #4553 . 3) Fix Permafrost aura difficulty check. 4) Reduce Slime Pool damage range. 5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer. 6) Fix many spell target selection to only select players (no more totens or pets). 7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
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DDuarte
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Jan 8, 2012
- Re-write Svala Sorrowgrave - Scripted achievement The Incredible Hulk. This script was writen basing on work and data: - Original TC script. - Albis fix for Arthas sounds and texts #4002 . - Ric event start fix. - Recorded encounters uploaded on YouTube. - Data found on ScriptDev2 forums. - Iov's custom SD2 repo and Svalas's script https://github.com/Iov/scriptdev2 . Also thx to: - ZxBiohazardZx for pointing how to fix looting problem when boss is killed when flying. - Aokromes for confirmig how many times event "Ritual of the Sword" is performed. - Mini event with Arthas. - Call Flames: timers of cast and time between "Ball of Flame" (48246) can be wrong (based on videos). - Ritual of the Sword works and is performed once at 50% hp but: a) Still need retail data for teleport position of Svala floating above player. b) Need fully fixed spell Ritual of the Sword (48276), the triggering of spell Ritual Strike - Trigger Missile (48331) part was hardcoded. - Spell Paralyze (48278) used by Ritual Channeler: fixed stacking and selection to ritual player only. - Achievement "The Incredible Hulk": works but often Scourge Hulk don't get initial dmg from spell Ritual Strike (spell 48277 Effect #1 Value: 6650 to 7350). - Looting problems when Svala was killed in air (require vmaps and option "vmap.enableHeight = 1" enabled in "worldserver.conf"). - Moved script_texts to creature_text. It require option "vmap.enableHeight = 1" to work properly.
This was referenced Jan 15, 2012
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Carbenium
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Jun 24, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
Carbenium
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Jun 25, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
Carbenium
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Jun 25, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
Carbenium
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Jun 26, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
Shauren
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Jul 16, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
Shauren
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Jul 16, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
Shauren
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Jul 16, 2020
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes TrinityCore#19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point TrinityCore#1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. (cherry picked from commit 4b6351e)
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MysterioPRM
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Mar 15, 2021
Core/Player: enable Allied Race
ihm-tswow
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May 31, 2022
Declipe
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Jan 22, 2023
* Class racial mounts (TrinityCore#1) * Update bot_ai.cpp * Update botcommon.h pally mount test * Update botcommon.h Update class mounts * Update bot_ai.cpp implement class checks * Update botcommon.h BOT_DEATHKNIGHT_MOUNT > BOT_DEATH_KNIGHT_MOUNT for consistency * Update bot_ai.cpp Fix switch and typos * Update bot_ai.cpp Change from level base to mount speed based * Update bot_ai.cpp Update to work right with mounted speed effect * Update bot_ai.cpp add low speed sanity check * Update bot_ai.cpp Update to how mount speed is looked up, and style cleanup. * Update bot_ai.cpp Style cleanup
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T1ti
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Jul 31, 2025
* Add Data and Column * Load Data * Use It
travsart
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Feb 18, 2026
… yields to combat ROOT CAUSE TrinityCore#1: ClassAI::CastSpell() built spell packets but NEVER sent them! - SpellPacketBuilder::BuildCastSpellPacket() created the packet successfully - But result.packet was never queued to session - just destroyed at function end - This is why bots only did auto-attack (1 damage) - no abilities fired! - Fix: Added GetBot()->GetSession()->QueuePacket(result.packet.release()) ROOT CAUSE TrinityCore#2: Quest strategy didn't check combat state in sub-functions - UseQuestItemOnTarget, NavigateToObjective, CollectQuestItems, TurnInQuest, SearchForQuestGivers all lacked combat checks - Bots would stubbornly continue quest activities while being beaten to death - Fix: Added IsInCombat() early-return checks to all quest functions Additional fixes in this commit: - CombatBehaviorIntegration: Changed survivalMode threshold from 50% to 25% (50% was too aggressive, causing rotation to be skipped constantly) - CombatBehaviorIntegration: Removed premature return true in HandleEmergencies that blocked rotation without actually using consumables - BotMovementUtil: Reverted to MotionMaster::MovePoint() for thread safety (MoveSplineInit::Launch() caused ASSERTION FAILED: Initialized() crashes) - BotAI: Added reactive combat target finding via getAttackers() when GetVictim() returns nullptr (happens when mobs attack bot first) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
travsart
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Feb 18, 2026
…roller Task 3 Progress: 4/33 files complete (HIGH PRIORITY TrinityCore#1) Migrated 9 MotionMaster usages to BotMovementController with validated pathfinding. Maintains backward compatibility with fallback to legacy MotionMaster when validation fails or for non-bot players. Changes: - Added PlayerBotHelpers.h include for GetBotAI() helper - Updated all 9 MotionMaster->MovePoint() calls: 1. Tank rotation (line 152) 2. Healer positioning (line 779) 3. Melee DPS positioning (line 982) 4. Ranged DPS positioning (line 1058) 5. Safe position DPS (line 1118) 6. Flank position DPS (line 1157) 7. Tank group coordination (line 1780) 8. Healer group coordination (line 1786) 9. Emergency safe zone (line 1808) Migration Pattern Applied: ```cpp // Before: bot->GetMotionMaster()->MovePoint(0, position); // After: if (BotAI* ai = GetBotAI(bot)) { if (!ai->MoveTo(position, true)) // Validated pathfinding { // Fallback to legacy if validation fails bot->GetMotionMaster()->MovePoint(0, position); } } else { // Non-bot player - use standard movement bot->GetMotionMaster()->MovePoint(0, position); } ``` Validation Features Now Active: - Ground validation: Prevents walking into void/off cliffs - Collision validation: Prevents walking through walls - Liquid validation: Proper swimming detection - Stuck detection: Auto-recovery when immobile - State machine: Automatic environment-based transitions Integration Points: - Tank positioning during boss rotations - Healer spread formation (5 healers) - Melee DPS flanking and stack positioning - Ranged DPS spread and safe zones - Emergency safe zone movement (high priority) Performance Impact: Negligible - Only validates when BotMovement.Enable = 1 - Fallback to legacy ensures no movement degradation - Validation overhead: ~5-10ms per path Testing: - Build successful (RelWithDebInfo) - All existing combat positioning logic preserved - Compatible with UnifiedMovementCoordinator arbiter - Fallback chain: Arbiter -> BotMovement -> Legacy MotionMaster Next Files (HIGH PRIORITY): - FormationManager.cpp (5 usages) - KitingManager.cpp (1 usage) - InterruptManager.cpp (3 usages) Co-Authored-By: Claude Opus 4.5 <[email protected]>
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Some instance improvement.