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192 lines (163 loc) · 7.67 KB
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using Newtonsoft.Json;
using NLog;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Character;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Torch.Commands;
using Torch.Mod;
using Torch.Mod.Messages;
using VRage.Game.ModAPI;
using VRage.GameServices;
using VRage.Groups;
using VRageMath;
namespace Essentials {
public class PlayerAccountModule {
public static List<PlayerAccountData> PlayersAccounts = new List<PlayerAccountData>();
public RanksAndPermissionsModule RanksAndPermissions = new RanksAndPermissionsModule();
public static readonly Logger Log = LogManager.GetCurrentClassLogger();
public class PlayerAccountData {
[JsonProperty(Order = 1)]
public string Player { get; set; }
[JsonProperty(Order = 2)]
public ulong SteamID { get; set; }
[JsonProperty(Order = 3)]
public long IdentityID { get; set; } = 0L;
[JsonProperty(Order = 4)]
public string Rank { get; set; } = "Default";
[JsonProperty(Order = 5)]
public List<string> KnownIps = new List<string>();
[JsonProperty(Order = 6)]
public DiscordData DiscordData = new DiscordData();
[JsonProperty(Order = 7)]
public RanksAndPermissionsModule.Permissions Permissions = new RanksAndPermissionsModule.Permissions();
[JsonProperty(Order = 8)]
public Dictionary<string, Vector3D> Homes { get; set; } = new Dictionary<string, Vector3D>();
}
public class DiscordData {
[JsonProperty(Order = 1)]
public string DiscordName { get; set; }
[JsonProperty(Order = 2)]
public ulong DiscordID { get; set; } = 0L;
[JsonProperty(Order = 3)]
public Dictionary<ulong,string> Roles { get; set; } = new Dictionary<ulong, string>();
}
public void UpdatePlayerAccount(PlayerAccountData obj) {
var objectToRepalce = PlayersAccounts.Where(i => i.SteamID == obj.SteamID).First();
var index = PlayersAccounts.IndexOf(objectToRepalce);
if (index != -1)
PlayersAccounts[index] = obj;
SaveAccountData();
}
public void UpdatePlayerAccount(List<PlayerAccountData> PlayerObjects) {
foreach(PlayerAccountData Account in PlayerObjects.ToList()) {
UpdatePlayerAccount(Account);
}
}
public void ValidateRanks() {
Dictionary<RanksAndPermissionsModule.RankData, List<string>> InheritsToRemove = new Dictionary<RanksAndPermissionsModule.RankData, List<string>>(); ;
foreach (RanksAndPermissionsModule.RankData rank in RanksAndPermissionsModule.Ranks) {
List<string> ValuesToRemove = new List<string>();
foreach (string inheritedRank in rank.Inherits) {
if (RanksAndPermissions.GetRankData(inheritedRank) == null && !ValuesToRemove.Contains(inheritedRank)) {
ValuesToRemove.Add(inheritedRank);
}
}
if(ValuesToRemove.Count > 0) {
Log.Error($"The rank '{rank.RankName}' was found to have {ValuesToRemove.Count} Non-existing rank(s) in its 'Inherits' List... Queuing invalid values for removal!");
InheritsToRemove.Add(rank, ValuesToRemove);
}
}
if(InheritsToRemove.Count > 0) {
Log.Info("Removing mis-configured values...");
foreach(var data in InheritsToRemove) {
foreach(string InheritedRank in data.Value) {
data.Key.Inherits.Remove(InheritedRank);
}
RanksAndPermissions.UpdateRankObject(data.Key);
}
Log.Info("Removed mis-configured values!");
}
Log.Info("Validating player ranks");
List<PlayerAccountData> PlayerObjectsToUpdate = new List<PlayerAccountData>();
foreach (PlayerAccountData Player in PlayersAccounts.ToList()) {
if (RanksAndPermissions.GetRankData(Player.Rank) == null) {
Log.Error($"{Player.Player} does not have a valid rank... Setting to default! ({EssentialsPlugin.Instance.Config.DefaultRank})");
Player.Rank = EssentialsPlugin.Instance.Config.DefaultRank;
PlayerObjectsToUpdate.Add(Player);
UpdatePlayerAccount(Player);
}
}
}
public void SaveAccountData() {
File.WriteAllText(EssentialsPlugin.Instance.homeDataPath, JsonConvert.SerializeObject(PlayersAccounts, Formatting.Indented));
}
public void GenerateAccount(Torch.API.IPlayer player) {
try {
var state = new MyP2PSessionState();
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(player.SteamId, ref state);
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
ulong steamid = player.SteamId;
PlayerAccountData data = new PlayerAccountData();
bool found = false;
foreach (var Account in PlayersAccounts) {
if (Account.SteamID == steamid) {
if (!Account.KnownIps.Contains(ip.ToString()) && ip.ToString() != "0.0.0.0") {
Account.KnownIps.Add(ip.ToString());
}
if (Account.IdentityID == 0L && !string.IsNullOrEmpty(Account.Player)) {
Account.IdentityID = Utilities.GetIdentityByNameOrIds(Account.Player)?.IdentityId ?? 0L;
UpdatePlayerAccount(Account);
}
found = true;
break;
}
}
if (!found) {
Log.Info($"Creating new account object for {player.Name}");
data.SteamID = steamid;
data.Player = player.Name;
data.Rank = EssentialsPlugin.Instance.Config.DefaultRank;
data.KnownIps.Add(ip.ToString());
PlayersAccounts.Add(data);
SaveAccountData();
return;
}
}
catch (Exception e) {
Log.Error($"Exception creating account for {player.Name} {e.ToString()}");
}
}
public void CheckIp(Torch.API.IPlayer Player) {
var state = new MyP2PSessionState();
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(Player.SteamId, ref state);
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
}
public string GetRank(ulong steamID) {
PlayerAccountData data = new PlayerAccountData();
foreach (var Account in PlayersAccounts) {
if (Account.SteamID == steamID) {
data = Account;
break;
}
}
return data.Rank;
}
public PlayerAccountData GetAccount (ulong steamID) {
PlayerAccountData data = new PlayerAccountData();
data = null;
foreach (var Account in PlayersAccounts) {
if (Account.SteamID == steamID) {
data = Account;
break;
}
}
return data;
}
}
}