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Commits on Oct 23, 2019
Block light calculation (#153)
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caelunshun
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Commits on Oct 19, 2019
Fix clippy warnings
caelunshun
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bea3671
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Implement loading of animals; fix various problems with spawning
caelunshun
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3cdda36
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Implement chicken, cow, donkey, horse, llama, mooshroom, pig, rabbit, sheep, and squid
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Merge pull request #162 from caelunshun/refactor/entities
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Remove debug messages
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bc78aeb
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Fix warnings and clippy issues
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c4be747
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After much pain... get tests to pass
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Commits on Oct 14, 2019
Start fixing tests
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Commits on Oct 7, 2019
Entity metadata: default main hand to right hand
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8181b2e
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Fix player sending
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21e3086
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Finish entity refactoring, get server to compile
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bb06cca
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Switch entity sending system to new data-based model
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More refactoring; implement new chunk/entity saving
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33a8694
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Begin refactoring entities
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1740dc8
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Commits on Oct 5, 2019
Don't shut down listener when accept() fails
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Fix position sync issues by storing last known positions (#154)
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Anvil world persistence (#145)
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Don't apply physics to players
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Commits on Oct 4, 2019
Fix sending of entity equipment on view update
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Fix sending of chunks when player spawns away from spawn position
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Implement timeout in worker thread
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Set default gamemode setting to creative
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Commits on Sep 30, 2019
Rewrite networking code to use Tokio (#42)
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Commits on Sep 24, 2019
Add benchmarks for world generation
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85b644e
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Move server code into library, having main.rs invoke the library
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Commits on Sep 21, 2019
Create world level.dat when it doesn't exist (#141)
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Commits on Sep 16, 2019
Fix test_basic_composition_for_column (bitvec)
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450faf8
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Commits on Sep 15, 2019
Use BitVec::from_vec instead of bitvec! macro
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Update dependencies: specs, thread_local, serde, rand, and some more
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Commits on Sep 14, 2019
Fix test_load_config (#136)
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Support bounding boxes for non-cubic blocks (#134)
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c4f16ba
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Respect server address from config file
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Check if entity was destroyed in EntitySendSystem
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Basic Overworld world generation (#120)
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