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Document Rendering Strategy & Rollback #791

Description

@SorraTheOrc

Summary

Update docs to reflect Phaser-native rendering, test strategy, and branch-based rollback guidance.

Player and user experience impact

  • Player experience: Card visuals remain visible and correctly occluded by overlays using Phaser layer/depth semantics.
  • Developer experience: One consistent rendering path with reduced DOM-specific maintenance overhead.

Acceptance Criteria

  • Documentation reflects no-DOM runtime policy and final rendering architecture.
  • Test strategy docs describe canvas-native layering assertions.
  • Worklog notes include branch/commit traceability and rollback approach.

Minimal Implementation (end-to-end slice)

  • Update docs/main-street/prd-milestone-4.md and related developer docs.
  • Add concise rollback guidance referencing dedicated branch/revert process.
  • Record changed files and rationale in Worklog comment.

Dependencies

  • Remove SvgDomRenderer Dead Code

Deliverables

  • Doc updates
  • Worklog handoff note

References

  • Parent: Phaser-native rendering for DOM SVG card visuals (replace svgDom) (CG-0MP8YFNX4007N9ZU)

Activity

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