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TheWizardsCode
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Character-Unity-Package
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Character-Unity-Package
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Commits on Mar 22, 2022
Move the materials back to built-in. Lots of refactoring.
rgardler-msft
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9b5ff10
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Commits on Feb 16, 2022
Make the time between characters actually mean something
rgardler-msft
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8d35f9c
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Don't show choices until text is fully vissible
rgardler-msft
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027977e
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Commits on Feb 14, 2022
A few UX improvements.
Show description for 673b424
rgardler-msft
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673b424
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Allow text to be shown in one cycle, rather than letter by letter. Respect default speaking sounds settings unless explicitly overridden.
rgardler-msft
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0981d73
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Commits on Feb 7, 2022
Avoid stack overflow in animatoractorcontroller. URP materials (uh-oh).
rgardler-msft
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8cfc170
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Some refactoring. A little work on the example Ink UI and the start of an Ink demo.
rgardler-msft
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c3d1ee7
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Commits on Feb 5, 2022
Refactor the way we indicate an actor is active. It's now a more explicit directive that allows the script writer or developer to turn the brain on or off.
rgardler-msft
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46167c2
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fix an error in timing of AI and Ink instructions. Going to need to add an explicity instruction to ensure the brain doesn't take over during scripted periods.
rgardler-msft
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936290c
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Make wait for automatic on moves.
rgardler-msft
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3bde477
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avoid double updating the UI when we were waiting (it was repeating the same update)
rgardler-msft
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a96d2d4
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some refactoring and some improbements to the timing and synchronization of speech
rgardler-msft
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caf3b73
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Commits on Feb 4, 2022
make the talk demo work again.
rgardler-msft
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8b75054
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Moving code into its own package repository. History prior to this is in https://github.com/TheWizardsCode/Character
rgardler-msft
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7b4a213
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