Created to hold information and code used in various courses so they are central and accessible by students in and out of the system. Used to teach aspects of Software Engineering and DevOps as well.
Sam Greenwell
Created to hold information and code used in various courses so they are central and accessible by students in and out of the system. Used to teach aspects of Software Engineering and DevOps as well.
Sam Greenwell
This is updated code from a Packt book to work with Godot 4.0: Bradfield, C. (2018). Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0 (1st ed.). Packt Publishing.
Beginners book on Python - start here if you don't know programming
Lesson dealing directly with the Python Language (split into the lesson modules)
Notes on textbook and extra reading material by professor for COP 3710 (Intro. Data Engineering)
For use with multiple courses which use the R Language. Contains both instructions for setting up R, programming basics, and data analysis basics.
Repository of C++ example programs used in lectures or as supplements for teaching various programming methodologies.
For incremental work with Students to understand Basic Data Structures, header files, Classes, and other basics of OOP structure.
See Project: Basic ETL operations with Rule-Based Calculations & Ngram example
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