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Commits on Sep 24, 2014
Use a TextureRequest for skybox textures instead of ImageRequests so that they can be cached correctly and used by other assets like materials without issues
vkalpias
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Commits on Sep 23, 2014
Merge pull request #40 from playcanvas/feature/asset-migration
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[FIX] audiosources with 'activate' false no longer play on startup
vkalpias
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4c1d106
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Commits on Sep 16, 2014
Assets no longer have resource ids, Fixed examples for the new asset format
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Commits on Sep 15, 2014
Merge pull request #35 from playcanvas/feature/synchronous-clone-fix
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Commits on Sep 10, 2014
Merge pull request #32 from playcanvas/feature/reorder-entities
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Merge pull request #33 from playcanvas/feature/negative-animation-speed
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Merge branch 'master' into feature/reorder-entities
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Commits on Sep 5, 2014
Backout revert of synchronous clone branch, Fix skybox component to use images instead of textures
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08ed75b
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Temporarily backing out synchronous-clone until we fix the skybox bug
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Commits on Sep 3, 2014
[FIX] Negative animation speed now works
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e8439ee
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Added pc.scene.GraphNode#insertChild, Modified pc.scene.GraphNode#reparent to accept an optional index, Added related tests
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Commits on Sep 2, 2014
Merge pull request #18 from playcanvas/feature/synchronous-clone
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Commits on Jul 22, 2014
Fixed typo
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019ee6d
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All components that load resources now first try to load them synchronously from the cache
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Try to load scripts from the cache for a script component before trying to load them asynchronously so that script instances are ready right after calling entity.clone()
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081ad34
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Improve error message when loading a material asset which no longer exists.
daredevildave
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75755a2
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Commits on Jul 21, 2014
Fixed error message when assigning material asset to primitive in designer that wasn't in asset list.
daredevildave
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a8c821d
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Commits on Jul 20, 2014
Removed MaterialResourceLoader, now use MaterialResourceHandler everywhere.
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Commits on Jul 7, 2014
Convert 'vector' script attributes to pc.Vec3, Added relevant tests, Fixed issue where the type of the old value passed in onAttributeChanged was not correct the first time
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096c8ba
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Remove camera debug shape when a camera gets disabled
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c00e60b
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[FIX] Remove debug mesh when a light is disabled
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95e1fa3
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Commits on Jun 29, 2014
Re-factor of AssetRegistry to allow groups
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Commits on Jun 23, 2014
Show 3 arrows for directional light gizmo
vkalpias
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84290e6
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Increase decimal precision of camera clip planes to 5
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38a1244
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Commits on Jun 17, 2014
Revert to previous version of ammo because ray casting seems to work differently
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6f24b78
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[FIX] Bug with casting collision object to a btRigidBody in raycastFirst
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4bd145d
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Commits on Jun 16, 2014
Merged in feature/shadow-distance (pull request #68)
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Commits on Jun 13, 2014
Changes for new ammo build
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Commits on Jun 12, 2014
Merge from default
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Added pc.gfx.Device#resizeCanvas method to resize the canvas and fire the 'resizecanvas' event
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When the canvas is resized the 'resizecanvas' event will be fired, causing post effect render targets to be resized
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Commits on Jun 10, 2014
Get shadow settings from the pack's render settings
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Commits on Jun 6, 2014
Only add material to material cache if its asset is found in the asset registry
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[FIX] Delete the cached model when in onAssetChange, [FIX] Add onAssetChange listener even when we're not in the designer so that we catch changes to model mappings that come from the designer via …
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