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EventLoop.cpp
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executable file
·219 lines (189 loc) · 5.41 KB
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#ifdef ANDROID
#include "EventLoop.h"
#include "Logger.h"
#include "Scenes/SceneManager.h"
#include "Graphics/GraphicsManager.h"
#include <unistd.h>
#include "Input/InputManager.h"
#include "StarEngine.h"
#include "Sound/AudioManager.h"
namespace star {
EventLoop * EventLoop::mEventLoop = nullptr;
EventLoop::~EventLoop()
{
delete StarEngine::GetInstance();
}
EventLoop::EventLoop() :
mMainGameInitialized(false),
mQuit(false),
mEnabled(false),
mMainGame(nullptr),
mApplicationPtr(nullptr)
{
}
void EventLoop::Initialize(android_app * pApplication, BaseGame * pBaseGame)
{
mMainGame = pBaseGame;
mApplicationPtr = pApplication;
mApplicationPtr->onAppCmd = activityCallback;
mApplicationPtr->userData = this;
mContext.time = TimeManager::GetInstance();
//mApplicationPtr->onAppCmd = activityCallback;
mApplicationPtr->onInputEvent = inputCallback;
StarEngine::GetInstance()->SetAndroidApp(mApplicationPtr);
}
EventLoop * EventLoop::GetInstance()
{
if (mEventLoop == nullptr)
{
mEventLoop = new EventLoop();
}
return mEventLoop;
}
void EventLoop::Run()
{
int32 lResult;
int32 lEvents;
android_poll_source* lSource;
app_dummy();
LOG(LogLevel::Info,
_T("Starting EventLoop"), STARENGINE_LOG_TAG);
while (true)
{
TimeManager::GetInstance()->StartMonitoring();
while ((lResult = ALooper_pollAll(mEnabled ? 0 : -1, NULL, &lEvents,
(void**) &lSource)) >= 0)
{
if (lSource != NULL)
{
lSource->process(mApplicationPtr, lSource);
}
if (mApplicationPtr->destroyRequested)
{
LOG(LogLevel::Info,
_T("Exiting Event"), STARENGINE_LOG_TAG);
mQuit = true;
mEnabled = false;
TimeManager::GetInstance()->StopMonitoring();
return;
}
}
if (mEnabled && !mQuit)
{
GraphicsManager::GetInstance()->SetHasWindowChanged(false);
mMainGame->Update(mContext);
mMainGame->Draw();
}
usleep(100);
TimeManager::GetInstance()->StopMonitoring();
}
}
void EventLoop::End()
{
//[COMMENT] This "delete this" looks very unsafe...
LOG(LogLevel::Info, _T("Ending App"), STARENGINE_LOG_TAG);
mMainGame->End();
delete InputManager::GetInstance();
delete this;
ANativeActivity_finish(mApplicationPtr->activity);
}
void EventLoop::activityCallback(android_app* pApplication, int32_t pCommand)
{
EventLoop& lEventLoop =
*reinterpret_cast<EventLoop*>(pApplication->userData);
switch (pCommand)
{
//Gets called first on fresh app launch
case APP_CMD_INIT_WINDOW:
if (pApplication->window != nullptr)
{
LOG(LogLevel::Info,
_T("Eventloop : APP CMD INIT WINDOW"), STARENGINE_LOG_TAG);
GraphicsManager::GetInstance()->Initialize(pApplication);
lEventLoop.mQuit = false;
}
else
{
lEventLoop.mQuit = true;
ANativeActivity_finish(pApplication->activity);
}
GraphicsManager::GetInstance()->SetHasWindowChanged(true);
break;
//Gets called second after the window init
case APP_CMD_GAINED_FOCUS:
{
if (!lEventLoop.mMainGameInitialized)
{
lEventLoop.mMainGame->Initialize(0, 0);
}
lEventLoop.mMainGameInitialized = true;
lEventLoop.mEnabled = true;
LOG(LogLevel::Info,
_T("Eventloop : APP CMD GAINED FOCUS, Initialized MainGame"),
STARENGINE_LOG_TAG);
//TextureManager::GetInstance()->ReloadAllTextures();
SceneManager::GetInstance()->processActivityEvent(pCommand,
pApplication);
}
break;
case APP_CMD_LOST_FOCUS:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_LOST_FOCUS"),
STARENGINE_LOG_TAG);
AudioManager::GetInstance()->PauseAllSounds();
break;
//Gets called first when rotating the screen
//After this the Save State gets called in the scene manager
case APP_CMD_PAUSE:
LOG(LogLevel::Info,
_T("Eventloop : APP CMD PAUSE"),
STARENGINE_LOG_TAG);
lEventLoop.mEnabled = false;
AudioManager::GetInstance()->PauseAllSounds();
break;
case APP_CMD_RESUME:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_RESUME"),
STARENGINE_LOG_TAG);
break;
//Gets called after the pause command
case APP_CMD_STOP:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_STOP"), STARENGINE_LOG_TAG);
SceneManager::GetInstance()->processActivityEvent(pCommand,
pApplication);
break;
case APP_CMD_START:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_START"), STARENGINE_LOG_TAG);
break;
case APP_CMD_TERM_WINDOW:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_TERM_WINDOW"), STARENGINE_LOG_TAG);
TextureManager::GetInstance()->EraseAllTextures();
break;
case APP_CMD_DESTROY:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_DESTROY"), STARENGINE_LOG_TAG);
GraphicsManager::GetInstance()->Destroy();
break;
case APP_CMD_LOW_MEMORY:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_LOW_MEMORY"), STARENGINE_LOG_TAG);
break;
case APP_CMD_CONFIG_CHANGED:
LOG(LogLevel::Info,
_T("Eventloop : APP_CMD_CONFIG_CHANGED"), STARENGINE_LOG_TAG);
break;
default:
SceneManager::GetInstance()->processActivityEvent(pCommand,
pApplication);
break;
}
}
int32 EventLoop::inputCallback(android_app* pApplication, AInputEvent* pEvent)
{
return SceneManager::GetInstance()->processInputEvent(pEvent);
}
}
#endif