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Commits on Jul 31, 2015
Merge pull request #1950 from jdnichollsc/dev
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BitmapText.smoothed is a new boolean property that allows you to set texture smoothing on a bitmap font or not. By default smoothing is always on, but you can turn it off which helps for bitmap fon…
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Commits on Jul 30, 2015
Tween.frameBased allows you to control if a Tween updates based on the physics step (i.e. frame based) or the system clock (time based). A frame based tween will use the physics elapsed timer when …
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Loader.images is a new method that allows you to pass an array of image keys, and optionally the urls, to the Loader and have them all added to the load queue in one go.
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Fix mismatched typescript member function signature of Phaser.Point.rotate.
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Commits on Jul 29, 2015
2.4.2 release.
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Commits on Jul 28, 2015
Added Text.addFontStyle and Text.addFontWeight allows you to set styles and weights font within the Text.
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Commits on Jul 26, 2015
* Cache.getFrame has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
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Commits on Jul 24, 2015
Merge pull request #1927 from shivinsky/dev
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Phaser 2.4.1 docs.
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Commits on Jul 22, 2015
Add missing renderTabLine return type.
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Phaser 2.4 release.
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Removed BaseTextureCache requirement from BitmapData.
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Commits on Jul 20, 2015
Mostly Additions based on Components.
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Commits on Jul 17, 2015
Update Definition File
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Commits on Jul 16, 2015
Removed un-needed cache arguments and fixed jshint error.
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Commits on Jul 15, 2015
* The Cache has been internally refactored considerably. Image data is now all stored in the same object, rather than being split across the PIXI global caches (such as PIXI.TextureCache and PIXI.B…
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TS defs updates for the Cache changes.
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Commits on Jul 12, 2015
Loader.path is a string and if set it is placed before any _relative_ file path given to the Loader. For example: `load.path = "images/sprites/";` followed by `load.image("ball", "ball.png");` and …
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Commits on Jul 10, 2015
Group.addMultiple if given a Group.children array as the first parameter would fail as the original group length was decreased out of line with the children being added. Group.addMultiple now check…
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Commits on Jul 9, 2015
All Signals now have the ability to carry extra custom arguments with them, which are passed on to the callback you define after any internal arguments. For example a Phaser.Key has an onDown signa…
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Added Phaser.Keyboard.COMMA and Phaser.Keyboard.PERIOD to the consts list.
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BitmapData.clear has 4 new optional parameters: x, y, width and height, that define the area to be cleared. If left undefined it works exactly the same as before and clears the entire canvas.
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Commits on Jul 8, 2015
BitmapData.generateTexture will take a snapshot of the BitmapDatas canvas at that moment in time and convert it into an Image, which is then stored in the Phaser image Cache based on the key given.…
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TS defs updated for pendingDestroy.
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Text.addColor would incorrectly color the text stroke if set (thanks @llevkin #1893
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BitmapData.move(x, y) allows you to shift the contents of the BitmapData horizontally and vertically by the given amounts. The image wraps-around the edges of the BitmapData.
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Text has a new style property: tabs. This allows you to specify a pixel value (or values) that allows you to space out text that contains tab characters within it. `Text.tabs` can be either an inte…
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Commits on Jul 7, 2015
Pointer button handling has been given an overhaul. It has the following new boolean properties: `leftButton`, `rightButton`, `middleButton`, `backButton`, `forwardButton` and `eraserButton`. So yo…
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Handful of updates. Fixes #1877 thanks @sanchopancho13
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TilemapLayer.resize allows you to resize a TilemapLayer. It will update the internal canvas object and corresponding texture dimensions (#1881)
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Commits on Jul 2, 2015
Keyboard.addKeys is a practical way to create an object containing user selected hotkeys. For example: `addKeys( [Phaser.Keyboard.W, Phaser.Keyboard.S, Phaser.Keyboard.A, Phaser.Keyboard.D], [ 'up'…
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Tiled Image Collection support is now available and has been added to the TilemapParser and Tilemap classes (thanks @asyed94 #1879)
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Text.autoRound allows you to control if the text is allowed to render at sub-pixel coordinates or not. Set to `true` to round the coordinates, often eliminating anti-aliasing from certain font type…
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Commits on Jun 23, 2015
Updated TypeScript Definitions
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