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SouCoder
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Debug.js
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Commits on Jul 22, 2015
All undefined argument checks were changed from `if (typeof x === 'undefined')` to `if (x === undefined)` removing the typeof check and saving some bytes across the codebase in the process.
photonstorm
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Commits on Jul 8, 2015
Rope.segments used the wrong vertices property, causing a runtime error.
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Commits on Jul 7, 2015
Debug.currentAlpha wasn't being used to set the alpha of the Debug context at all (was always set to 1) but now updates the alpha of the Debug context before anything is rendered to it (thanks @way…
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Commits on May 21, 2015
jsdoc and formatting fixes.
photonstorm
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312c31b
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Commits on Apr 29, 2015
jsdoc fixes.
photonstorm
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Commits on Feb 25, 2015
Copyright date change.
photonstorm
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Commits on Nov 25, 2014
Rounded off bounds.
photonstorm
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Commits on Nov 20, 2014
Keyboard.justPressed has bee renamed to Keyboard.downDuration which is a much clearer name for what the method actually does.
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Commits on Nov 18, 2014
Sprite.autoCull now properly works if the camera moves around the world.
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Commits on Oct 23, 2014
Fixed for Pixi v2 new method of batching.
photonstorm
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Commits on Oct 21, 2014
JSDoc fixes.
photonstorm
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Commits on Oct 14, 2014
Removed old WebGL UV calls.
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Commits on Sep 30, 2014
Fixed the body debug calls for Box2D.
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Commits on Sep 29, 2014
jshint fixes.
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Added Box2D handler support.
photonstorm
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Commits on Sep 9, 2014
The Debug canvas is now cleared on State swap.
photonstorm
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Commits on Aug 28, 2014
Debug.cameraInfo no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
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Commits on Jul 15, 2014
added: Rope debug, segments, updateAnimation
ada-lovecraft
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Commits on Jul 7, 2014
Merge pull request #971 from psalaets/issue-970
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Commits on Jul 6, 2014
support for debug rendering ninja AABB and circle bodies
psalaets
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Commits on Jul 5, 2014
updating comments: default color and method name
psalaets
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Commits on Apr 28, 2014
Improved the docs to do with Sound duration / durationMS and added the extra output to the Debug.soundInfo (issue #630)
photonstorm
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Commits on Apr 25, 2014
ArrayList.callAll check added (ping @jflowers45 #746)
photonstorm
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Commits on Mar 25, 2014
Trim trailing whitespace.
Christian Wesselhoeft
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61f18b6
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Commits on Mar 19, 2014
Fixed SpriteBounds camera placement in Debug (again).
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Debug.spriteBounds will now take the position of the camera into consideration when rendering the bounds (fix #603)
photonstorm
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9959e21
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Commits on Mar 14, 2014
Line now has x, y, width, height, top, bottom, left and right properties, so you can effectively get its bounds.
photonstorm
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Commits on Mar 13, 2014
Lots of small tweaks to pass jshint.
photonstorm
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jshint passed all the p2 physics and fixed Debug.spriteBounds.
photonstorm
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Render Debug moved into Arcade class.
photonstorm
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Commits on Mar 12, 2014
New P2 examples and fixed Body debug assignment parameter.
photonstorm
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Commits on Mar 11, 2014
Sorted out Body gravity settings and updated the example.
photonstorm
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The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
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Debug canvas now clears on WebGL.
photonstorm
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4aba75a
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Commits on Mar 6, 2014
New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade …
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