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#coding:utf-8 background_image_filename = '1.jpg' sprite_image_filename = '2.jpg' import pygame from pygame.locals import * from sys import exit from gameobjects.vector2 import Vector2 pygame.init() screen = pygame.display.set_mode((1024,800),0,32) background = pygame.image.load(background_image_filename).convert() sprite = pygame.image.load(sprite_image_filename) clock = pygame.time.Clock() position = Vector2(100.0,100.0) heading = Vector2() while True: for event in pygame.event.get(): if event.type == QUIT: exit() screen.blit(background,(0,0)) screen.blit(sprite,(x,100)) time_passed = clock.tick() time_passed_seconds = time_passed / 1000.0 destination = Vector2(*pygame.mouse.get_pos())-Vector2(*sprite.get_size())/2 vector_to_mouse = Vector2.from_points(position,destination) vector_to_mouse.normalize() heading = heading+(vector_to_mouse * .6) position += heading * (time_passed_seconds) pygame.display.update()