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GeoAPI, Common.Logging and NetTopologySuite are not made just for windows. I have no clue about the requirements of programming for unity, sorry |
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Hey there,
I'm trying to find the most practical way of connecting to a Geoserver in Unity. For that I've tried to import SharpMap into the Unity editor as a DLL, but I'm running into dependency problems.
As dependencies I'd need the GeoAPI, Common.Logging and NetTopologySuite. But these, as far as I can tell, are all made for the Windows platform, requiring additional dependencies such as System.Drawing, System.Memory and System.Buffer.
Is importing this at all viable, or would I be better off just trying to copy as much of the WFSclient and Shapefile and making my own implementation, manually?
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