import unreal_engine as ue from unreal_engine.classes import ParticleSystem for i in range(0, 10): # create a particle system particle_system = ParticleSystem() # give it a name particle_system.set_name('ParticleSystem{0}'.format(i)) # save it into a package particle_system.save_package('/Game/FunnyParticles/ParticlePackage{0}'.format(i)) # now ready for mass renaming !!! # each particle system will ends in a different folder (bur all of the particle system will have the same name) for i in range(0, 10): ue.rename_asset('/Game/FunnyParticles/ParticlePackage{0}.ParticleSystem{0}'.format(i), '/Game/MovedParticles/{0}'.format(i), 'RenamedParticle')