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RectTransform.cs
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310 lines (248 loc) · 7.67 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace UnityEngine
{
public sealed class RectTransform : Transform
{
public delegate void ReapplyDrivenProperties( RectTransform driven );
public enum Edge
{
Left,
Right,
Top,
Bottom
}
public enum Axis
{
Horizontal,
Vertical
}
public Rect rect
{
get
{
INTERNAL_get_rect( out Rect value );
return value;
}
}
public Vector2 anchorMin
{
get
{
INTERNAL_get_anchorMin( out Vector2 value );
return value;
}
set
{
INTERNAL_set_anchorMin( ref value );
}
}
public Vector2 anchorMax
{
get
{
INTERNAL_get_anchorMax( out Vector2 value );
return value;
}
set
{
INTERNAL_set_anchorMax( ref value );
}
}
public Vector3 anchoredPosition3D
{
get
{
Vector2 anchoredPosition = this.anchoredPosition;
float x = anchoredPosition.x;
float y = anchoredPosition.y;
Vector3 localPosition = base.localPosition;
return new Vector3( x, y, localPosition.z );
}
set
{
anchoredPosition = new Vector2( value.x, value.y );
Vector3 localPosition = base.localPosition;
localPosition.z = value.z;
base.localPosition = localPosition;
}
}
public Vector2 anchoredPosition
{
get
{
INTERNAL_get_anchoredPosition( out Vector2 value );
return value;
}
set
{
INTERNAL_set_anchoredPosition( ref value );
}
}
public Vector2 sizeDelta
{
get
{
INTERNAL_get_sizeDelta( out Vector2 value );
return value;
}
set
{
INTERNAL_set_sizeDelta( ref value );
}
}
public Vector2 pivot
{
get
{
INTERNAL_get_pivot( out Vector2 value );
return value;
}
set
{
INTERNAL_set_pivot( ref value );
}
}
internal Object drivenByObject
{
get;
set;
}
public Vector2 offsetMin
{
get
{
return anchoredPosition - Vector2.Scale( sizeDelta, pivot );
}
set
{
Vector2 vector = value - ( anchoredPosition - Vector2.Scale( sizeDelta, pivot ) );
sizeDelta -= vector;
anchoredPosition += Vector2.Scale( vector, Vector2.one - pivot );
}
}
public Vector2 offsetMax
{
get
{
return anchoredPosition + Vector2.Scale( sizeDelta, Vector2.one - pivot );
}
set
{
Vector2 vector = value - ( anchoredPosition + Vector2.Scale( sizeDelta, Vector2.one - pivot ) );
sizeDelta += vector;
anchoredPosition += Vector2.Scale( vector, pivot );
}
}
public static event ReapplyDrivenProperties reapplyDrivenProperties;
private extern void INTERNAL_get_rect( out Rect value );
private extern void INTERNAL_get_anchorMin( out Vector2 value );
private extern void INTERNAL_set_anchorMin( ref Vector2 value );
private extern void INTERNAL_get_anchorMax( out Vector2 value );
private extern void INTERNAL_set_anchorMax( ref Vector2 value );
private extern void INTERNAL_get_anchoredPosition( out Vector2 value );
private extern void INTERNAL_set_anchoredPosition( ref Vector2 value );
private extern void INTERNAL_get_sizeDelta( out Vector2 value );
private extern void INTERNAL_set_sizeDelta( ref Vector2 value );
private extern void INTERNAL_get_pivot( out Vector2 value );
private extern void INTERNAL_set_pivot( ref Vector2 value );
internal static void SendReapplyDrivenProperties( RectTransform driven )
{
if( RectTransform.reapplyDrivenProperties != null )
{
RectTransform.reapplyDrivenProperties( driven );
}
}
public void GetLocalCorners( Vector3[] fourCornersArray )
{
if( fourCornersArray == null || fourCornersArray.Length < 4 )
{
return;
}
Rect rect = this.rect;
float x = rect.x;
float y = rect.y;
float xMax = rect.xMax;
float yMax = rect.yMax;
ref Vector3 reference = ref fourCornersArray[ 0 ];
reference = new Vector3( x, y, 0f );
ref Vector3 reference2 = ref fourCornersArray[ 1 ];
reference2 = new Vector3( x, yMax, 0f );
ref Vector3 reference3 = ref fourCornersArray[ 2 ];
reference3 = new Vector3( xMax, yMax, 0f );
ref Vector3 reference4 = ref fourCornersArray[ 3 ];
reference4 = new Vector3( xMax, y, 0f );
}
public void GetWorldCorners( Vector3[] fourCornersArray )
{
if( fourCornersArray == null || fourCornersArray.Length < 4 )
{
return;
}
GetLocalCorners( fourCornersArray );
Transform transform = base.transform;
for( int i = 0 ; i < 4 ; i++ )
{
ref Vector3 reference = ref fourCornersArray[ i ];
reference = transform.TransformPoint( fourCornersArray[ i ] );
}
}
internal Rect GetRectInParentSpace()
{
Rect rect = this.rect;
Vector2 vector = offsetMin + Vector2.Scale( pivot, rect.size );
Transform parent = base.transform.parent;
if( (bool)parent )
{
RectTransform component = parent.GetComponent<RectTransform>();
if( (bool)component )
{
vector += Vector2.Scale( anchorMin, component.rect.size );
}
}
rect.x += vector.x;
rect.y += vector.y;
return rect;
}
public void SetInsetAndSizeFromParentEdge( Edge edge, float inset, float size )
{
int index = ( edge == Edge.Top || edge == Edge.Bottom ) ? 1 : 0;
bool flag = edge == Edge.Top || edge == Edge.Right;
float value = flag ? 1 : 0;
Vector2 anchorMin = this.anchorMin;
anchorMin[ index ] = value;
this.anchorMin = anchorMin;
anchorMin = anchorMax;
anchorMin[ index ] = value;
anchorMax = anchorMin;
Vector2 sizeDelta = this.sizeDelta;
sizeDelta[ index ] = size;
this.sizeDelta = sizeDelta;
Vector2 anchoredPosition = this.anchoredPosition;
anchoredPosition[ index ] = ( ( !flag ) ? ( inset + size * pivot[ index ] ) : ( 0f - inset - size * ( 1f - pivot[ index ] ) ) );
this.anchoredPosition = anchoredPosition;
}
public void SetSizeWithCurrentAnchors( Axis axis, float size )
{
Vector2 sizeDelta = this.sizeDelta;
sizeDelta[ (int)axis ] = size - GetParentSize()[ (int)axis ] * ( anchorMax[ (int)axis ] - anchorMin[ (int)axis ] );
this.sizeDelta = sizeDelta;
}
private Vector2 GetParentSize()
{
RectTransform rectTransform = base.parent as RectTransform;
if( !rectTransform )
{
return Vector2.zero;
}
return rectTransform.rect.size;
}
}
}