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Object.cs
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113 lines (76 loc) · 4.73 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
#if IL2CPP
using Il2CppInterop.Runtime.InteropTypes.Arrays;
#endif
namespace UnityEngine
{
public class Object
#if IL2CPP
: Il2CppSystem.Object
#endif
{
public Object(IntPtr pointer)
{
}
public string name
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public HideFlags hideFlags
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public static void Destroy( Object obj, float t ) => throw new NotImplementedException();
public static void Destroy( Object obj ) => throw new NotImplementedException();
public static void DestroyImmediate( Object obj, bool allowDestroyingAssets ) => throw new NotImplementedException();
public static void DestroyImmediate( Object obj ) => throw new NotImplementedException();
#if IL2CPP
public static Il2CppReferenceArray<Object> FindObjectsOfType( Il2CppSystem.Type type ) => throw new NotImplementedException();
public static Il2CppArrayBase<T> FindObjectsOfType<T>() where T : Object => throw new NotImplementedException();
#else
public static Object[] FindObjectsOfType( Type type ) => throw new NotImplementedException();
public static T[] FindObjectsOfType<T>() where T : Object => throw new NotImplementedException();
#endif
public static void DontDestroyOnLoad( Object target ) => throw new NotImplementedException();
public static void DestroyObject( Object obj, float t ) => throw new NotImplementedException();
public static void DestroyObject( Object obj ) => throw new NotImplementedException();
public static Object[] FindSceneObjectsOfType( Type type ) => throw new NotImplementedException();
public static Object[] FindObjectsOfTypeIncludingAssets( Type type ) => throw new NotImplementedException();
public static Object[] FindObjectsOfTypeAll( Type type ) => throw new NotImplementedException();
public int GetInstanceID() => throw new NotImplementedException();
public override bool Equals( object other ) => throw new NotImplementedException();
public static implicit operator bool( Object exists ) => throw new NotImplementedException();
private static bool CompareBaseObjects( Object lhs, Object rhs ) => throw new NotImplementedException();
private static bool IsNativeObjectAlive( Object o ) => throw new NotImplementedException();
private IntPtr GetCachedPtr() => throw new NotImplementedException();
public static Object Instantiate( Object original, Vector3 position, Quaternion rotation ) => throw new NotImplementedException();
public static Object Instantiate( Object original, Vector3 position, Quaternion rotation, Transform parent ) => throw new NotImplementedException();
public static Object Instantiate( Object original ) => throw new NotImplementedException();
public static Object Instantiate( Object original, Transform parent ) => throw new NotImplementedException();
public static Object Instantiate( Object original, Transform parent, bool instantiateInWorldSpace ) => throw new NotImplementedException();
public static T Instantiate<T>( T original ) where T : Object => throw new NotImplementedException();
public static T Instantiate<T>( T original, Vector3 position, Quaternion rotation ) where T : Object => throw new NotImplementedException();
public static T Instantiate<T>( T original, Vector3 position, Quaternion rotation, Transform parent ) where T : Object => throw new NotImplementedException();
public static T Instantiate<T>( T original, Transform parent ) where T : Object => throw new NotImplementedException();
public static T Instantiate<T>( T original, Transform parent, bool worldPositionStays ) where T : Object => throw new NotImplementedException();
public static T FindObjectOfType<T>() where T : Object => throw new NotImplementedException();
private static void CheckNullArgument( object arg, string message ) => throw new NotImplementedException();
#if IL2CPP
public static Object FindObjectOfType( Il2CppSystem.Type type ) => throw new NotImplementedException();
#else
public static Object FindObjectOfType( Type type ) => throw new NotImplementedException();
#endif
public static bool operator ==( Object x, Object y ) => throw new NotImplementedException();
public static bool operator !=( Object x, Object y ) => throw new NotImplementedException();
}
}