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Cursor.cs
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39 lines (34 loc) · 929 Bytes
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace UnityEngine
{
public sealed class Cursor
{
public static bool visible
{
get;
set;
}
public static CursorLockMode lockState
{
get;
set;
}
private static void SetCursor( Texture2D texture, CursorMode cursorMode )
{
SetCursor( texture, Vector2.zero, cursorMode );
}
public static void SetCursor( Texture2D texture, Vector2 hotspot, CursorMode cursorMode )
{
INTERNAL_CALL_SetCursor( texture, ref hotspot, cursorMode );
}
private static extern void INTERNAL_CALL_SetCursor( Texture2D texture, ref Vector2 hotspot, CursorMode cursorMode );
}
}