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AsyncOperation.cs
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47 lines (40 loc) · 778 Bytes
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace UnityEngine
{
[StructLayout( LayoutKind.Sequential )]
public class AsyncOperation : YieldInstruction
{
internal IntPtr m_Ptr;
public bool isDone
{
get;
}
public float progress
{
get;
}
public int priority
{
get;
set;
}
public bool allowSceneActivation
{
get;
set;
}
private extern void InternalDestroy();
~AsyncOperation()
{
InternalDestroy();
}
}
}