forked from bbepis/XUnity.AutoTranslator
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathApplication.cs
More file actions
337 lines (208 loc) · 5.11 KB
/
Application.cs
File metadata and controls
337 lines (208 loc) · 5.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace UnityEngine
{
public class Application
{
[Obsolete( "This property is deprecated, please use LoadLevelAsync to detect if a specific scene is currently loading." )]
public static bool isLoadingLevel
{
get;
}
public static int streamedBytes
{
get;
}
public static bool isPlaying
{
get;
}
public static bool isFocused
{
get;
}
public static bool isEditor
{
get;
}
public static bool isWebPlayer
{
get;
}
public static RuntimePlatform platform
{
get;
}
public static string buildGUID
{
get;
}
public static bool isMobilePlatform
{
get
{
switch( platform )
{
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.Android:
case RuntimePlatform.MetroPlayerX86:
case RuntimePlatform.MetroPlayerX64:
case RuntimePlatform.MetroPlayerARM:
case RuntimePlatform.TizenPlayer:
return true;
default:
return false;
}
}
}
public static bool isConsolePlatform
{
get
{
RuntimePlatform platform = Application.platform;
return platform == RuntimePlatform.PS4 || platform == RuntimePlatform.XboxOne;
}
}
public static bool runInBackground
{
get;
set;
}
[Obsolete( "use Application.isEditor instead" )]
public static bool isPlayer => !isEditor;
internal static bool isBatchmode
{
get;
}
internal static bool isTestRun
{
get;
}
internal static bool isHumanControllingUs
{
get;
}
public static string dataPath
{
get;
}
public static string streamingAssetsPath
{
get;
}
public static string persistentDataPath
{
get;
}
public static string temporaryCachePath
{
get;
}
public static string srcValue
{
get;
}
public static string absoluteURL
{
get;
}
public static string unityVersion
{
get;
}
public static string version
{
get;
}
public static string installerName
{
get;
}
public static string identifier
{
get;
}
public static ApplicationInstallMode installMode
{
get;
}
public static ApplicationSandboxType sandboxType
{
get;
}
public static string productName
{
get;
}
public static string companyName
{
get;
}
public static string cloudProjectId
{
get;
}
[Obsolete( "Application.webSecurityEnabled is no longer supported, since the Unity Web Player is no longer supported by Unity." )]
public static bool webSecurityEnabled
{
get;
}
[Obsolete( "Application.webSecurityHostUrl is no longer supported, since the Unity Web Player is no longer supported by Unity." )]
public static string webSecurityHostUrl
{
get;
}
public static int targetFrameRate
{
get;
set;
}
public static SystemLanguage systemLanguage
{
get;
}
[Obsolete( "Use SetStackTraceLogType/GetStackTraceLogType instead" )]
public static StackTraceLogType stackTraceLogType
{
get;
set;
}
public static ThreadPriority backgroundLoadingPriority
{
get;
set;
}
public static NetworkReachability internetReachability
{
get;
}
public static bool genuine
{
get;
}
public static bool genuineCheckAvailable
{
get;
}
internal static bool submitAnalytics
{
get;
}
[Obsolete( "This property is deprecated, please use SplashScreen.isFinished instead" )]
public static bool isShowingSplashScreen => throw new NotImplementedException();
[Obsolete( "Use SceneManager.sceneCountInBuildSettings" )]
public static int levelCount => SceneManager.sceneCountInBuildSettings;
[Obsolete( "Use SceneManager to determine what scenes have been loaded" )]
public static int loadedLevel => SceneManager.GetActiveScene().buildIndex;
[Obsolete( "Use SceneManager to determine what scenes have been loaded" )]
public static string loadedLevelName => SceneManager.GetActiveScene().name;
public static extern void Quit();
}
}