Unity Simulation & Runtime support for Spatial Backend and Spatial Engine.
Release Notes: V6.0.0 (6/22):
- Upgrade to SpatialPack DC
- Particle Random Color
- ShaderGraph New math nodes
- Unity 6.3 LTS (Experimental)
- Auto Hover Effect on UI (buttons)
- Bug fixes
- Detect AndroidManifest.xml changes and show in Validation check
- Fix for null script in defaultSpatialCameraConfiguration
- Particle Curve (experimental)
v0.13.0 (5/15):
- Upgrade to SpatialPack Beta 2.1
- [iQiYi] Early release of Surface Video Improvements (Orientation control and 3D video)
- Multiple Root animation fix: Skinned mesh transform mismatch compared to Unity Editor
- Disable default base panel for spatial camera
- ShaderGraph + BundleTool support
- Fix for mesh not rendering when native text is added to its game object
- [iQiYi] TextMesh Init Non-Prefab fix
- Fix for adding particle system to 3D object make object disappear
- [iQiYi] Fix for Canvas ordering issue
- Fix for matc permission not set properly on mac osx
V0.11.5 (4/9)
- Upgrade to SpatialPack Alpha 2.1 v0.11.5
- Dynamic Textures (experimental)
- Android Surface Video Support (experimental)
- LightMapping: Disable Unlit Material Tonemapping
- GTLF Bundle Tool Export and loader support (experimental)
- Windows Play-to-PICO connection fix
- Various bug fixes
1.2.10 (2/3/26)
- Updated to Spatial API 2.0 changes
- Added XR Origin support in stage mode
- Various bug fixes
1.2.0 (12/8/25)
- Performance optimizations: faster dynamic materials and more
- Shader Graph -> MaterialX converter (Experimental Preview)
- Supports ShaderGraph texture export
- Support more nodes: Multiply, Subtract, Clamp, Lerp, etc -Add feature disablement option in Settings -XRI XRSpatialInteractor macro fixes for 3.0.0 -Various Bug fixes
1.1.0 (10/28/25)
- Unity 6 Support
- Dynamic Materials Support
- Build Asset optimizations and fixes
- SpatialAdapter codebase renaming
- Updated SpatialAdapter backend to spatialPack 0.8.6 for Alpha 1.1 ROM
- Various Bug Fixes