// You can write more code here /* START OF COMPILED CODE */ import ScriptNode from "./ScriptNode"; import Phaser from "phaser"; /* START-USER-IMPORTS */ /* END-USER-IMPORTS */ export default class SpriteScriptNode extends ScriptNode { constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene) { super(parent); /* START-USER-CTR-CODE */ // Write your code here. /* END-USER-CTR-CODE */ } /* START-USER-CODE */ get gameObject() { return super.gameObject as Phaser.GameObjects.Sprite; } /* END-USER-CODE */ } /* END OF COMPILED CODE */ // You can write more code here