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PengPengCheung
JavaDesignPattern
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设计模式小结:
1、在编程时,先要考虑接口的设计,而非一开始就实现具体的功能
2、在设计接口时,尽量将不变的抽象出来,将易于变化的放到具体的实现类里面,用抽象类和接口降低类之间的耦合度
3、类的设计需要遵循六大原则:单一职责原则、开放封闭原则、依赖倒转原则、迪米特法则、接口隔离原则、里氏代换原则
分别的描述为:每个类只做一件事,对扩展开放对修改封闭、细节要依赖于抽象、只与直接的朋友进行通讯、细化接口为每个类建立专用的隔离接口、父类出现的地方都可以由子类进行代换
4、往后可以多往设计模式的混合使用进行考虑
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