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Usage
======================================================
-Open Unity Hub and click Open
-Select the repo
-Once the project opens, go to scenes and open Playground
-Select the ExampleCharacter and dig down in the scene hierarchy until you find the hand on the ExampleCharacter
-The mace that is a child of the hand contains a number of scriptable objects that the hand uses to animate the weapon and apply affects
-See console log for effects. 
(As this is just a use case example I did not extend the Unity standard character controller to take the parameters used to write the debug messages.)

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An example Unity project showing a use case for scriptable objects and how they can empower a designer to build usable equipment with very little to no coding required after the initial setup. CurveAnimator.cs is where the magic starts.

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