OdincoGaming/ScriptableWeaponsAssetExample
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Usage ====================================================== -Open Unity Hub and click Open -Select the repo -Once the project opens, go to scenes and open Playground -Select the ExampleCharacter and dig down in the scene hierarchy until you find the hand on the ExampleCharacter -The mace that is a child of the hand contains a number of scriptable objects that the hand uses to animate the weapon and apply affects -See console log for effects. (As this is just a use case example I did not extend the Unity standard character controller to take the parameters used to write the debug messages.)