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40 lines (37 loc) · 794 Bytes
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package bwapi;
/**
* A representation of a weapon's explosion type.
* <p>
* This indicates how the weapon behaves, such as if it deals splash damage or causes an effect to occur.
*/
public enum ExplosionType {
None(0),
Normal(1),
Radial_Splash(2),
Enemy_Splash(3),
Lockdown(4),
Nuclear_Missile(5),
Parasite(6),
Broodlings(7),
EMP_Shockwave(8),
Irradiate(9),
Ensnare(10),
Plague(11),
Stasis_Field(12),
Dark_Swarm(13),
Consume(14),
Yamato_Gun(15),
Restoration(16),
Disruption_Web(17),
Corrosive_Acid(18),
Mind_Control(19),
Feedback(20),
Optical_Flare(21),
Maelstrom(22),
Air_Splash(23),
Unknown(24);
public final int id;
ExplosionType(final int id) {
this.id = id;
}
}