Add the monstercolor system, letting players choose monster colors#437
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copperwater wants to merge 1 commit intoNetHack:NetHack-3.7from
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Add the monstercolor system, letting players choose monster colors#437copperwater wants to merge 1 commit intoNetHack:NetHack-3.7from
copperwater wants to merge 1 commit intoNetHack:NetHack-3.7from
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This existed as one of the 3.4.3-nao patches, but rather than porting that patch to the current codebase I started from scratch, because the system as I saw it had two big drawbacks: 1. Mutated mons[], which is just not a great idea in my book. 2. Colors were only settable via config file, not in-game. I envisioned monster colors working like msgtypes or autopickup exceptions, which can be modified in-game. To that end, monstercolors are settable in-game via a submenu in the "Other settings" section of the options, like autopickup exceptions or msgtypes, as well as via "MONSTERCOLOR=monname:color" in the config. Also like those settings, they do not persist through saving and restoring, but any config lines will be loaded as normal upon restore. Instead of directly editing mons[], it edits a new variable 'monstercolors' in instance_globals. I thought this might be unnecessary at first, but then realized that if it changed mons[].mcolor like the NAO patch, then it would be impossible to count the number of currently set monstercolors because there would be no default to compare against.
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This existed as one of the 3.4.3-nao patches, but rather than porting that patch to the current codebase I started from scratch, because the system as I saw it had two big drawbacks:
To that end, monstercolors are settable in-game via a submenu in the "Other settings" section of the options, like autopickup exceptions or msgtypes, as well as via "MONSTERCOLOR=monname:color" in the config. Also like those settings, they do not persist through saving and restoring, but any config lines will be loaded as normal upon restore.
Instead of directly editing mons[], it edits a new variable 'monstercolors' in instance_globals. I thought this might be unnecessary
at first, but then realized that if it changed mons[].mcolor like the NAO patch, then it would be impossible to count the number of currently set monstercolors because there would be no default to compare against.