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GUIUtility.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace UnityEngine
{
public class GUIUtility
{
internal static int s_SkinMode;
internal static int s_OriginalID;
internal static Vector2 s_EditorScreenPointOffset = Vector2.zero;
internal static float pixelsPerPoint => Internal_GetPixelsPerPoint();
internal static bool guiIsExiting
{
get;
set;
}
public static int hotControl
{
get
{
return Internal_GetHotControl();
}
set
{
Internal_SetHotControl( value );
}
}
public static int keyboardControl
{
get
{
return Internal_GetKeyboardControl();
}
set
{
Internal_SetKeyboardControl( value );
}
}
public static string systemCopyBuffer
{
get;
set;
}
internal static bool mouseUsed
{
get;
set;
}
public static bool hasModalWindow
{
get;
}
internal static bool textFieldInput
{
get;
set;
}
public static int GetControlID( FocusType focus )
{
return GetControlID( 0, focus );
}
public static int GetControlID( GUIContent contents, FocusType focus )
{
return GetControlID( contents.hash, focus );
}
public static int GetControlID( FocusType focus, Rect position )
{
return Internal_GetNextControlID2( 0, focus, position );
}
public static int GetControlID( int hint, FocusType focus, Rect position )
{
return Internal_GetNextControlID2( hint, focus, position );
}
public static int GetControlID( GUIContent contents, FocusType focus, Rect position )
{
return Internal_GetNextControlID2( contents.hash, focus, position );
}
#if IL2CPP
public static object GetStateObject( Il2CppSystem.Type t, int controlID ) => throw new NotImplementedException();
#else
public static object GetStateObject( Type t, int controlID ) => throw new NotImplementedException();
#endif
public static object QueryStateObject( Type t, int controlID ) => throw new NotImplementedException();
public static void ExitGUI() => throw new NotImplementedException();
internal static GUISkin GetDefaultSkin()
{
return Internal_GetDefaultSkin( s_SkinMode );
}
internal static GUISkin GetBuiltinSkin( int skin )
{
return Internal_GetBuiltinSkin( skin ) as GUISkin;
}
internal static bool ProcessEvent( int instanceID, IntPtr nativeEventPtr )
{
return false;
}
internal static void CleanupRoots()
{
}
internal static void BeginGUI( int skinMode, int instanceID, int useGUILayout ) => throw new NotImplementedException();
internal static void EndGUI( int layoutType ) => throw new NotImplementedException();
internal static bool EndGUIFromException( Exception exception )
{
Internal_ExitGUI();
return ShouldRethrowException( exception );
}
internal static bool EndContainerGUIFromException( Exception exception )
{
return ShouldRethrowException( exception );
}
internal static bool ShouldRethrowException( Exception exception ) => throw new NotImplementedException();
internal static void CheckOnGUI()
{
if( Internal_GetGUIDepth() <= 0 )
{
throw new ArgumentException( "You can only call GUI functions from inside OnGUI." );
}
}
public static Vector2 GUIToScreenPoint( Vector2 guiPoint ) => throw new NotImplementedException();
internal static Rect GUIToScreenRect( Rect guiRect )
{
Vector2 vector = GUIToScreenPoint( new Vector2( guiRect.x, guiRect.y ) );
guiRect.x = vector.x;
guiRect.y = vector.y;
return guiRect;
}
public static Vector2 ScreenToGUIPoint( Vector2 screenPoint ) => throw new NotImplementedException();
public static Rect ScreenToGUIRect( Rect screenRect )
{
Vector2 vector = ScreenToGUIPoint( new Vector2( screenRect.x, screenRect.y ) );
screenRect.x = vector.x;
screenRect.y = vector.y;
return screenRect;
}
public static void RotateAroundPivot( float angle, Vector2 pivotPoint ) => throw new NotImplementedException();
public static void ScaleAroundPivot( Vector2 scale, Vector2 pivotPoint ) => throw new NotImplementedException();
private static extern float Internal_GetPixelsPerPoint();
public static extern int GetControlID( int hint, FocusType focus );
private static int Internal_GetNextControlID2( int hint, FocusType focusType, Rect rect )
{
return INTERNAL_CALL_Internal_GetNextControlID2( hint, focusType, ref rect );
}
private static extern int INTERNAL_CALL_Internal_GetNextControlID2( int hint, FocusType focusType, ref Rect rect );
internal static extern int GetPermanentControlID();
private static extern int Internal_GetHotControl();
private static extern void Internal_SetHotControl( int value );
internal static extern void UpdateUndoName();
internal static extern bool GetChanged();
internal static extern void SetChanged( bool changed );
private static extern int Internal_GetKeyboardControl();
private static extern void Internal_SetKeyboardControl( int value );
internal static extern void SetDidGUIWindowsEatLastEvent( bool value );
private static extern GUISkin Internal_GetDefaultSkin( int skinMode );
private static extern Object Internal_GetBuiltinSkin( int skin );
private static extern void Internal_ExitGUI();
internal static extern int Internal_GetGUIDepth();
private static extern void Internal_BeginContainer( int instanceID );
private static extern void Internal_EndContainer();
}
}