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LiGameAcademy
rts_kernel_cs
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Comfortable display density
Compact display density
修复软落点末段网格回接折返并补充24单位回归
#108
·
Liweimin0512
opened
Oct 16, 2026
Collaborator
·
·
实现24单位同组让路与密集内部反向退出
#106
·
Liweimin0512
opened
Oct 16, 2026
Collaborator
·
·
1
修复24单位空地移动并交付柔性落点验收基线
#105
·
Liweimin0512
opened
Oct 16, 2026
Collaborator
·
·
1
修复同帧运动碰撞误判,保留24人集结退化待审阅
#103
·
Liweimin0512
opened
Oct 16, 2026
Collaborator
·
·
为24单位初始软落点采用稳定局部分配
#101
·
Liweimin0512
opened
Oct 16, 2026
Collaborator
·
·
按固定工作量推进可恢复路径搜索与调度
#99
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
用时间碰撞与共享让路参考验证移动新契约
#95
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
共享只读出生检查,避免宿主重复几何规则
#92
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
以定点和宽整数接管空间、移动与群体状态
#90
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
用整数Octile评分决定寻路并列并升级快照
#88
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
建立正式定点数值边界与共享数学依赖
#87
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
1
分帧推进连通与最终落点,完成后统一提交(#79)
#84
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
等待Godot导入完成后退出,移除首帧退出参数(#82)
#83
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
按固定工作量推进匹配初始化并恢复中间态(#78)
#81
·
Liweimin0512
opened
Oct 15, 2026
Collaborator
·
·
·
0.0.2
复用群体规划候选并加速落点占用查询(#68)
#77
·
Liweimin0512
opened
Oct 14, 2026
Collaborator
·
·
·
0.0.2
提供群体落点黑盒验收与300/500规划测量(#68)
#76
·
Liweimin0512
opened
Oct 14, 2026
Collaborator
·
·
·
0.0.2
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