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Copy pathstageCheck.js
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1377 lines (1126 loc) · 40.1 KB
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+(function () {
"use strict";
var Code = window.Code;
var demoDoc_, engine_;
function init(demo, engine) {
var stageName = Code.getStringParamFromUrl('page');
var stage = {
'stages/01': stage1,
'stages/02': stage2,
'stages/03': stage3,
'stages/04': stage4,
'stages/05': stage5,
'stages/06': stage6,
'stages/07': stage7,
'stages/08': stage8,
'stages/09': stage9,
'stages/10': stage10,
'stages/11': stage11,
'stages/12': stage12,
'stages/13': stage13,
'stages/14': stage14,
'stages/15': stage15
};
demoDoc_ = demo.contentDocument;
engine_ = engine;
if (!demoDoc_ || !engine_) {
showResult(false, parseInt(stageName.slice(-2)));
return;
}
stage[stageName] && stage[stageName]();
}
function showResult(isPassed, stageInt) {
var stage = window.stage;
// 若已經停止執行,就不做事了。
if (!Code.running) return;
if (window.ReturnGameRecord) {
window.ReturnGameRecord('utf8', stageInt, stage.getGameTime(), stage.getSectionValues(), JSON.stringify(stage.getCode()));
return;
}
if (isPassed) {
alert("第" + stageInt + "關 過關!");
} else {
alert("第" + stageInt + "關 失敗!");
}
}
/**
* 關卡 1:只要模擬器中任一個 led 亮及 demo area 中的燈泡是亮的狀態,就判斷為過關
*/
function stage1() {
var STAGENUM = 1;
var htmlState = demoDoc_.getElementById('light').className;
var leds = engine_.list().led;
var isPassed = false;
leds.forEach(function (led) {
if (isPassed) return;
if (led.getValue() === 1 && htmlState === 'on') isPassed = true;
});
showResult(isPassed, STAGENUM);
}
/**
* 關卡 2:只要模擬器中任一個 rgbLed 完成顏色的變化,就判斷為過關
*/
function stage2() {
var STAGENUM = 2;
var redBtn = demoDoc_.getElementById('redBtn');
var greenBtn = demoDoc_.getElementById('greenBtn');
var blueBtn = demoDoc_.getElementById('blueBtn');
var clearBtn = demoDoc_.getElementById('clearBtn');
var rgbLedAry = engine_.list().rgbled;
var rgbLedChecks = [];
var checkPointExec = [false, false, false, false];
var isPassed = false;
var isCheckAll = false;
if (!rgbLedAry.length) {
showResult(false, STAGENUM);
return;
}
rgbLedAry.forEach(function (rgbLed) {
rgbLedChecks.push([false, false, false, false]);
});
redBtn.addEventListener('click', function () {
checkPointExec[0] = true;
setTimeout(function () {
checkPoint1();
checkPointVerify();
}, 100);
});
greenBtn.addEventListener('click', function () {
checkPointExec[1] = true;
setTimeout(function () {
checkPoint2();
checkPointVerify();
}, 100);
});
blueBtn.addEventListener('click', function () {
checkPointExec[2] = true;
setTimeout(function () {
checkPoint3();
checkPointVerify();
}, 100);
});
clearBtn.addEventListener('click', function () {
checkPointExec[3] = true;
setTimeout(function () {
checkPoint4();
checkPointVerify();
}, 100);
});
function checkPoint1() {
rgbLedAry.forEach(function (rgbLed, idx) {
if (rgbLed.getRedValue() < rgbLed.getGreenValue() && rgbLed.getRedValue() < rgbLed.getBlueValue()) {
rgbLedChecks[idx][0] = true;
}
});
}
function checkPoint2() {
rgbLedAry.forEach(function (rgbLed, idx) {
if (rgbLed.getGreenValue() < rgbLed.getRedValue() && rgbLed.getGreenValue() < rgbLed.getBlueValue()) {
rgbLedChecks[idx][1] = true;
}
});
}
function checkPoint3() {
rgbLedAry.forEach(function (rgbLed, idx) {
if (rgbLed.getBlueValue() < rgbLed.getGreenValue() && rgbLed.getBlueValue() < rgbLed.getRedValue()) {
rgbLedChecks[idx][2] = true;
}
});
}
function checkPoint4() {
rgbLedAry.forEach(function (rgbLed, idx) {
if (rgbLed.getRedValue() === 1 &&
rgbLed.getGreenValue() === 1 &&
rgbLed.getBlueValue() === 1) {
rgbLedChecks[idx][3] = true;
}
});
}
function checkPointVerify() {
if (isPassed) return;
if (isCheckAll) return;
isPassed = rgbLedChecks.filter(function (check) {
return check.reduce(function(acc, val) {
return acc && val;
}, true);
}).length > 0;
isCheckAll = checkPointExec.reduce(function (acc, val) {
return acc && val;
}, true);
if (isPassed) {
showResult(true, STAGENUM);
return;
}
if (isCheckAll) {
showResult(false, STAGENUM);
}
}
}
/**
* 關卡 3:模擬器中三色 LED 是否有做顏色的不斷變化
*/
function stage3() {
var STAGENUM = 3;
var lightBtn = demoDoc_.getElementById('light');
var rgbLedAry = engine_.list()['rgbled'];
var rgbLedStates = [];
var isPassed = false;
var timer;
if (!rgbLedAry.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
rgbLedAry.forEach(function (rgbLed) {
rgbLedStates.push({});
});
lightBtn.addEventListener('click', function click() {
if (lightBtn.classList.contains('on')) {
// 點擊燈泡後,讓它執行 3 秒後,做檢查,進入檢查階段,就不會停止。
timer = setTimeout(function () {
lightBtn.removeEventListener('click', click);
Promise.resolve()
.then(function () {
return new Promise(function (resolve) {
listenState();
setTimeout(resolve, 2000);
});
})
.then(checking)
.then(checkOver);
}, 2000);
} else {
clearTimeout(timer);
}
});
function isValidBlock() {
var xml = window.stage.getBlockXml();
var dancingBlock = xml.querySelector('block[type="rgb_led_start_dancing"]');
if (!dancingBlock) return false;
return dancingBlock.querySelectorAll('block[type="rgb_led_dancing_status"] block[type="rgbled_setcolor"] block[type="colour_picker"]').length > 1;
}
function listenState() {
rgbLedAry.forEach(function (rgbLed, idx) {
rgbLed.state(function (r, g, b) {
rgbLedStates[idx]["[" + r + "," + g + "," + b + "]"] = true;
});
});
}
function checking() {
if (isPassed) return;
isPassed = rgbLedStates.reduce(function (acc, colors) {
return acc || Object.keys(colors).length > 1;
}, false);
showResult(isPassed, STAGENUM);
}
function checkOver() {
rgbLedAry.forEach(function (rgbLed, idx) {
rgbLed.state(null);
});
}
}
/**
* 關卡 4:點擊按鈕時,是否有完成暫停影片及播放影片的功能,以及長按按鈕來讓影片停止
*/
function stage4() {
var STAGENUM = 4;
var demoWin = demoDoc_.defaultView;
var youtube = demoWin.youtube_;
var btns = engine_.list().btn;
var act = void 0;
var check = [false, false, false]; // 檢查三項,點按鈕,暫停 youtube 及播放 youtube,長按則停止。
var isPassed = false;
var TIMES = 10;
var times = 0;
if (!btns.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
btns.forEach(function (btn) {
btn.setPressHandler(press);
btn.setSustainedPressHandler(sustainedPress);
});
if (youtube) {
youtube.addEventListener('onStateChange', stageChange);
} else {
setTimeout(function aa() {
times++;
if (demoWin.youtube_) {
youtube = demoWin.youtube_;
youtube.addEventListener('onStateChange', stageChange);
return;
}
if (times < TIMES) {
setTimeout(aa, 1000);
return;
}
// youtube 無法取到,直接判為失敗
showResult(false, STAGENUM);
}, 1000);
}
function press() {
act = 'press';
}
function sustainedPress() {
act = 'sustainedPress';
}
function stageChange(evt) {
var state = evt.data;
if (act) {
if (act === 'press' && state === demoWin.YT.PlayerState.PAUSED) check[0] = true;
if (act === 'press' && state === demoWin.YT.PlayerState.PLAYING) check[1] = true;
if (act === 'sustainedPress' && state === -1) check[2] = true;
act = void 0;
}
checking();
}
function isValidBlock() {
var xml = window.stage.getBlockXml();
var youtbue = xml.querySelector('block[type="tutorial_youtube"]');
var youtbueControl = xml.querySelectorAll('block[type="tutorial_youtube_control"]');
var status = [];
if (!youtbue || !youtbueControl) return false;
youtbueControl = [].slice.apply(youtbueControl);
// 檢查是否用到 youtbue 狀態:播放、暫定、停止
youtbueControl.forEach(function(block) {
var statusCode = block.querySelector('field[name="status_"]').textContent;
status.includes(statusCode) || status.push(statusCode);
});
return status.length === 3;
}
function checking() {
if (isPassed) return;
isPassed = check.reduce(function (acc, val) {
return acc && val;
}, true);
if (isPassed) {
checkOver();
setTimeout(function () {
showResult(true, STAGENUM);
}, 1000);
}
}
function checkOver() {
youtube.removeEventListener('onStateChange', stageChange);
btns.forEach(function (btn) {
btn.setPressHandler(null);
btn.setSustainedPressHandler(null);
});
}
}
/**
* 點擊模擬器按鈕時,檢查在互動區裡,玩家的數字是否增加,有增加判斷為過關
*/
function stage5() {
var STAGENUM = 5;
var btns = engine_.list().btn;
var usershow = demoDoc_.getElementById('usershow');
var isPassed = false;
if (!btns.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
btns.forEach(function (btn) {
btn.setPressHandler(checking);
});
function isValidBlock() {
var xml = window.stage.getBlockXml();
var game = xml.querySelector('block[type="button_game"]');
var gameUser = xml.querySelector('block[type="button_game_user"]');
if (!game || !gameUser) return false;
return true;
}
function checking() {
if (isPassed) return;
if (Number(usershow.textContent) > 0) {
isPassed = true;
checkOver();
setTimeout(function () {
showResult(true, STAGENUM);
}, 1000);
}
}
function checkOver() {
btns.forEach(function (btn) {
btn.setPressHandler(null);
});
}
}
/**
* 檢查網頁互動區的數值,是否和超音波的數值一致,當超音波偵測數值改變時,蜂鳴器發出的頻率要有變化
* 做法:根據超音波距離,記錄蜂鳴器發出指令,來計算出,在某個超音波距離下,蜂鳴器啟動的頻率。
*/
function stage6() {
var STAGENUM = 6;
var ultrasonics = engine_.list().ultrasonic;
var buzzers = engine_.list().buzzer;
var showEl = demoDoc_.querySelector('#show');
var data = {};
var curDistance = void 0;
var isPassed = false;
if (!ultrasonics.length || !buzzers.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
ultrasonics.forEach(function (us) {
us.setSendHandler(send);
});
buzzers.forEach(function (bz) {
bz.setCmdHandler(cmd);
});
// 當超音波距離不同時,做檢查,並建立 array 來儲存蜂鳴器命令發送的時間
function send(distance) {
// 檢查超音波偵測到的距離,是否和畫面相同
if (Number(distance) !== Number(showEl.textContent)) return;
data[distance] = data[distance] || [];
curDistance = distance;
checking();
}
// 儲存蜂鳴器送出命令的時間
function cmd() {
if (curDistance) {
data[curDistance] && data[curDistance].push(Date.now());
}
}
// 檢查是否有超音波及蜂鳴器的積木
function isValidBlock() {
var xml = window.stage.getBlockXml();
var ultrasonic = xml.querySelector('block[type="ultrasonic_get"]');
var buzzer = xml.querySelector('block[type="buzzer_music_play"]');
if (!ultrasonic || !buzzer) return false;
return true;
}
function checking() {
if (isPassed) return;
if (Object.keys(data).length < 2) return;
var aa = [];
Object.keys(data).forEach(function (key) {
var ary = data[key];
var len = ary.length;
if (len < 2) return;
var val = (ary[len - 1] - ary[0]) / (len - 1);
aa.push(val);
});
if (aa.length < 2) return;
// 每個值,都與比 index 高的數值做比較,看是否超過 100 毫秒,只要有成立的,就算過關
// 蜂鳴器最低的播放頻率,假設為 100 毫秒
isPassed = aa.some(function (val, idx, ary) {
var cp = ary.slice(idx);
return cp.some(function (val2) {
return Math.abs(val2 - val) > 100;
});
});
if (isPassed) {
checkOver();
showResult(true, STAGENUM);
}
}
function checkOver() {
ultrasonics.forEach(function (us) {
us.setSendHandler(null);
});
buzzers.forEach(function (bz) {
bz.setCmdHandler(null);
});
}
}
/**
* 檢查
* 1. 網頁互動區的數值,是否和超音波的數值一致
* 2. 超音波數值小於 50 時,蜂鳴器要發出聲音,並且三色 LED 有顏色變化,及伺服馬達要有 90 度的變化
* 3. 超音波數值超過 50 時,蜂鳴器無聲,三色 LED 無變化,伺服馬達恢復 0 度
* 做法:
* 1. 蜂鳴器的發聲與否,以 2 筆資料為準,有 2 筆以上,判斷發聲
* 2. 三色 led,變化與否,看儲存的顏色是否超過 1 筆
*/
function stage7() {
var STAGENUM = 7;
var ultrasonics = engine_.list().ultrasonic;
var buzzers = engine_.list().buzzer;
var rgbLeds = engine_.list().rgbled;
var servos = engine_.list().servo;
var showEl = demoDoc_.querySelector('#show');
var buzzerData = {};
var rgbData = {};
var curDistance = void 0;
var check = [false, false];
var isPassed = false;
if (!ultrasonics.length || !buzzers.length || !rgbLeds.length || !servos.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
ultrasonics.forEach(function (us) {
us.setSendHandler(send);
});
buzzers.forEach(function (bz) {
bz.setCmdHandler(cmd);
});
rgbLeds.forEach(function (rgbLed) {
rgbLed.state(state);
});
// 當超音波距離不同時,做檢查,並建立 array 來儲存蜂鳴器命令發送的時間
function send(distance) {
// 檢查超音波偵測到的距離,是否和畫面相同
if (Number(distance) !== Number(showEl.textContent)) return;
// 把之前的記錄清除,以便正確判斷蜂鳴器發聲的記錄
if (curDistance && curDistance !== distance) {
buzzerData[curDistance] = [];
rgbData[curDistance] = {};
}
buzzerData[distance] = buzzerData[distance] || [];
rgbData[distance] = rgbData[distance] || {};
curDistance = distance;
if (curDistance < 50) {
checkPoint1();
} else {
checkPoint2();
}
checking();
}
// 儲存蜂鳴器送出命令的時間
function cmd() {
if (curDistance) {
buzzerData[curDistance] && buzzerData[curDistance].push(Date.now());
}
}
// 儲存三色 led 狀態
function state(r, g, b) {
if (curDistance) {
rgbData[curDistance]["[" + r + "," + g + "," + b + "]"] = true;
}
}
function checkPoint1() {
if (check[0]) return;
if (buzzerData[curDistance].length < 2) return;
if (Object.keys(rgbData[curDistance]).length < 2) return;
check[0] = servos.some(function (servo, idx, ary) {
return servo.getAngle() === 90;
});
}
function checkPoint2() {
if (check[1]) return;
if (buzzerData[curDistance].length > 2) return;
if (Object.keys(rgbData[curDistance]).length > 1) return;
check[1] = servos.some(function (servo, idx, ary) {
return servo.getAngle() === 5;
});
}
// 檢查是否有用到超音波、蜂鳴器、三色 LED及伺服馬達的積木
function isValidBlock() {
var xml = window.stage.getBlockXml();
var ultrasonic = xml.querySelector('block[type="ultrasonic_get"]');
var buzzer = xml.querySelector('block[type="buzzer_music_play"]');
var rgbled = xml.querySelector('block[type="rgbled_setcolor"]');
var servo = xml.querySelector('block[type="servo_angle_set"], block[type="servo_angle"]');
if (!ultrasonic || !buzzer || !rgbled || !servo) return false;
return true;
}
function checking() {
if (isPassed) return;
isPassed = check.reduce(function (acc, val) {
return acc && val;
}, true);
if (isPassed) {
checkOver();
// 考量畫面有些動畫未完成,所以延遲 1 秒執行
setTimeout(function () {
showResult(true, STAGENUM);
}, 1000);
}
}
function checkOver() {
ultrasonics.forEach(function (us) {
us.setSendHandler(null);
});
buzzers.forEach(function (bz) {
bz.setCmdHandler(null);
});
rgbLeds.forEach(function (rgbLed) {
rgbLed.state(null);
});
}
}
/**
* 調整超音波在 <10,10~20,20~30,30~40,>40,五個區間,會判斷是否符合對應的速度,符合則過關
*/
function stage8() {
var STAGENUM = 8;
var demoWin = demoDoc_.defaultView;
var ultrasonics = engine_.list().ultrasonic;
var check = [false, false, false, false, false];
var isPassed = false;
var youtube;
if (!ultrasonics.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
Promise.resolve()
.then(getYoutube)
.then(doSomething)
.catch(errorHandler);
function getYoutube() {
return new Promise(function (resolve, reject) {
var TIMES = 10;
var times = 0;
setTimeout(function aa() {
times++;
if (demoWin.youtube_) {
youtube = demoWin.youtube_;
resolve();
return;
}
if (times > TIMES) {
reject();
return;
}
setTimeout(aa, 1000);
}, 1000);
});
}
function doSomething() {
ultrasonics.forEach(function (us) {
us.setSendHandler(send);
});
}
function errorHandler() {
return;
}
// 當超音波距離不同時,做檢查
function send(distance) {
var rate = youtube.getPlaybackRate();
var area = [0, 10, 20, 30, 40];
// 找出距離落在的區間,區間 1: 0~10,區間 2: 10~20,以此類推,大於 40 後,算區間 5
var areaLevel = area.reduce(function (acc, val, idx, ary) {
if (distance > val) {
return idx + 1;
}
return acc;
}, 0);
if (areaLevel === 1 && rate === 0.5) check[0] = true;
if (areaLevel === 2 && rate === 1) check[1] = true;
if (areaLevel === 3 && rate === 1.25) check[2] = true;
if (areaLevel === 4 && rate === 1.5) check[3] = true;
if (areaLevel === 5 && rate === 2) check[4] = true;
checking();
}
// 檢查是否有用到超音波、youtbue 的積木
function isValidBlock() {
var xml = window.stage.getBlockXml();
var ultrasonic = xml.querySelector('block[type="ultrasonic_get"]');
var youtbue = xml.querySelector('block[type="tutorial_youtube"]');
var youtbueSpeed = xml.querySelectorAll('block[type="tutorial_youtube_speed"]');
var speed = [];
if (!ultrasonic || !youtbue || !youtbueSpeed) return false;
youtbueSpeed = [].slice.apply(youtbueSpeed);
// 檢查是否用到 youtbue 狀態:播放、暫定、停止
youtbueSpeed.forEach(function(block) {
var statusCode = block.querySelector('field[name="speed_"]').textContent;
speed.includes(statusCode) || speed.push(statusCode);
});
return speed.length > 1;
}
function checking() {
if (isPassed) return;
isPassed = check.reduce(function (acc, val) {
return acc && val;
}, true);
if (isPassed) {
checkOver();
// 考量畫面有些動畫未完成,所以延遲 1 秒執行
setTimeout(function () {
showResult(true, STAGENUM);
}, 1000);
}
}
function checkOver() {
ultrasonics.forEach(function (us) {
us.setSendHandler(null);
});
}
}
/**
* 判斷點矩陣圖形是否有持續重複變化,有則視為過關
* 做法:過三秒後,開始偵測,至少二種圖形,且每種點矩陣圖形出現的次數都超過 3 次
*/
function stage9() {
var STAGENUM = 9;
var matrixs = engine_.list().matrix;
var datas = {};
var isCheck = false;
var isPassed = false;
if (!matrixs.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
matrixs.forEach(function (matrix) {
matrix.state(state);
});
setTimeout(function () {
isCheck = true;
}, 3000);
function state(hex) {
var key = '[' + hex + ']';
if (!datas[key]) datas[key] = [];
datas[key].push(Date.now());
checking();
}
// 檢查是否有用到點矩陣積木
function isValidBlock() {
var xml = window.stage.getBlockXml();
var matrix = xml.querySelector('block[type="max7219_draw"], block[type="max7219_animate"]');
if (!matrix) return false;
return true;
}
function checking() {
if (!isCheck) return;
if (isPassed) return;
var dataKeys = Object.keys(datas);
if (dataKeys.length < 2) return;
isPassed = dataKeys.reduce(function (acc, val) {
return acc && val.length > 3;
}, true);
if (isPassed) {
checkOver();
// 考量畫面有些動畫未完成,所以延遲 1 秒執行
setTimeout(function () {
showResult(true, STAGENUM);
}, 1000);
}
}
function checkOver() {
matrixs.forEach(function (matrix) {
matrix.state(null);
});
}
}
/**
* 點擊執行後,判斷蜂鳴器是否有執行播放超級瑪麗,及網頁互動區顯示音符及節奏,都符合,則過關
* 做法:
* 1. 網頁互動區是否有值
* 2. 是否播放超級瑪麗
*/
function stage10() {
var STAGENUM = 10;
var buzzers = engine_.list().buzzer;
var buzzerNotes = demoDoc_.querySelector('#buzzerNotes');
var buzzerTempos = demoDoc_.querySelector('#buzzerTempos');
var buzzerData = [];
var regMary = /3347,100,3855,100,4954,100,2204,100,3347,100,2204,100,1925,100,2396,100,2618,100,2501,100,2396,100,2204,100,3855,100,4954,100,5332,100,4048,100,4954,100,3855,100,3347,100,3573,100,2618,100,3347,100,2204,100,1925,100,2396,100,2618,100,2501,100,2396,100,2204,100,3855,100,4954,100,5332,100,4048,100,4954,100,3855,100,3347,100,3573,100,2618,100/;
var check = [false, false];
var isPassed = false;
if (!buzzers.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
buzzers.forEach(function (bz) {
bz.setCmdHandler(cmd);
});
// 儲存蜂鳴器送出命令的時間
function cmd(cmd) {
buzzerData.push(cmd);
checkPoint1();
checkPoint2();
checking();
}
function checkPoint1() {
if (check[0]) return;
if (!buzzerNotes.textContent) return;
if (!buzzerTempos.textContent) return;
check[0] = true;
}
function checkPoint2() {
if (check[1]) return;
check[1] = regMary.test(buzzerData.toString());
}
// 檢查是否使用到蜂鳴器相關的積木
function isValidBlock() {
var xml = window.stage.getBlockXml();
var buzzerMusic = xml.querySelector('block[type="buzzer_music"]');
var buzzerLoadMusic = xml.querySelector('block[type="buzzer_load_music"]');
var buzzerPlay = xml.querySelector('block[type="buzzer_play"]');
if (!buzzerMusic || !buzzerLoadMusic || !buzzerPlay) return false;
return true;
}
function checking() {
if (isPassed) return;
isPassed = check.reduce(function (acc, val) {
return acc && val;
}, true);
if (isPassed) {
checkOver();
// 考量畫面有些動畫未完成,所以延遲 1 秒執行
setTimeout(function () {
showResult(true, STAGENUM);
}, 1000);
}
}
function checkOver() {
buzzers.forEach(function (bz) {
bz.setCmdHandler(null);
});
}
}
/**
* 點擊執行後,點擊按鈕,判斷點矩陣是否有變化,重複點擊按鈕,直到蜂鳴器執行,則判斷過關
* 做法:當蜂鳴起接收到資料時,檢查點矩陣資料,資料筆數要大於 2,互動區的數字與點短陣是否相同
*/
function stage11() {
var STAGENUM = 11;
var selectEl = demoDoc_.querySelector('#select');
var btns = engine_.list().btn;
var buzzers = engine_.list().buzzer;
var matrixs = engine_.list().matrix;
var mapping = {
"1": "00000082fe800000",
"2": "0000f292929e0000",
"3": "0000929292fe0000",
"4": "00001e1010fe0000",
"5": "00009e9292f20000",
"6": "0000fe9292f20000"
};
var datas = [];
var isPassed = false;
if (!btns.length || !buzzers.length || !matrixs.length || !isValidBlock()) {
showResult(false, STAGENUM);
return;
}
btns.forEach(function (btn) {
btn.setPressHandler(press);
});
matrixs.forEach(function (matrix) {
matrix.state(state);
});
buzzers.forEach(function (bz) {
bz.setCmdHandler(cmd);
});
function press() {
datas.length = 0;
}
function state(hex) {
datas.push(hex);
}
function cmd() {
setTimeout(checking, 1000);
}
// 檢查是否使用到按鈕、點矩陣及蜂鳴器的積木
function isValidBlock() {
var xml = window.stage.getBlockXml();
var button_event = xml.querySelector('block[type="button_event"]');
var max7219_draw = button_event.querySelector('block[type="max7219_draw"]');
var buzzer_music_play = button_event.querySelector('block[type="buzzer_music_play"]');
if (!button_event || !max7219_draw || !buzzer_music_play) return false;
return true;
}
function checking() {
if (isPassed) return;
if (datas.length < 2) return;
if (datas.slice().pop() === mapping[selectEl.value]) {
isPassed = true;
}
if (isPassed) {
checkOver();