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Move app and threading code to apps module
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Lines changed: 188 additions & 200 deletions

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Lines changed: 181 additions & 0 deletions
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import lvgl as lv
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import uio
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import ujson
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import uos
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import _thread
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import traceback
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from mpos import ui
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import mpos.info
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# Run the script in the current thread:
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def execute_script(script_source, is_file, is_launcher, is_graphical):
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thread_id = _thread.get_ident()
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print(f"Thread {thread_id}: executing script")
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try:
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if is_file:
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print(f"Thread {thread_id}: reading script from file {script_source}")
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with open(script_source, 'r') as f: # TODO: check if file exists first?
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script_source = f.read()
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if not is_graphical:
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script_globals = {
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'__name__': "__main__"
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}
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else: # is_graphical
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if is_launcher:
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prevscreen = None
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newscreen = ui.rootscreen
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else:
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prevscreen = lv.screen_active()
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newscreen=lv.obj()
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newscreen.set_size(lv.pct(100),lv.pct(100))
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lv.screen_load(newscreen)
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script_globals = {
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'lv': lv,
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'NOTIFICATION_BAR_HEIGHT': ui.NOTIFICATION_BAR_HEIGHT, # for apps that want to leave space for notification bar
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'appscreen': newscreen,
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'start_app': start_app, # for launcher apps
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'parse_manifest': parse_manifest, # for launcher apps
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'restart_launcher': restart_launcher, # for appstore apps
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'show_launcher': ui.show_launcher, # for apps that want to show the launcher
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'CURRENT_OS_VERSION': mpos.info.CURRENT_OS_VERSION, # for osupdate
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'__name__': "__main__"
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}
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print(f"Thread {thread_id}: starting script")
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try:
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compile_name = 'script' if not is_file else long_path_to_filename(script_source) # Only filename, to avoid 'name too long' error
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compiled_script = compile(script_source, compile_name, 'exec')
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exec(compiled_script, script_globals)
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except Exception as e:
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print(f"Thread {thread_id}: exception during execution:")
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# Print stack trace with exception type, value, and traceback
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tb = getattr(e, '__traceback__', None)
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traceback.print_exception(type(e), e, tb)
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print(f"Thread {thread_id}: script {compile_name} finished")
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# Note that newscreen isn't deleted, as it might still be foreground, or it might be ui.rootscreen
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except Exception as e:
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print(f"Thread {thread_id}: error:")
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tb = getattr(e, '__traceback__', None)
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traceback.print_exception(type(e), e, tb)
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# Run the script in a new thread:
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def execute_script_new_thread(scriptname, is_file, is_launcher, is_graphical):
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print(f"main.py: execute_script_new_thread({scriptname},{is_file},{is_launcher})")
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try:
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# 168KB maximum at startup but 136KB after loading display, drivers, LVGL gui etc so let's go for 128KB for now, still a lot...
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# But then no additional threads can be created. A stacksize of 32KB allows for 4 threads, so 3 in the app itself, which might be tight.
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# 16KB allows for 10 threads in the apps, but seems too tight for urequests on unix (desktop) targets
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_thread.stack_size(24576)
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_thread.start_new_thread(execute_script, (scriptname, is_file, is_launcher, is_graphical))
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except Exception as e:
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print("main.py: execute_script_new_thread(): error starting new thread thread: ", e)
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def start_app_by_name(app_name, is_launcher=False):
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ui.set_foreground_app(app_name)
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custom_app_dir=f"apps/{app_name}"
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builtin_app_dir=f"builtin/apps/{app_name}"
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try:
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stat = uos.stat(custom_app_dir)
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start_app(custom_app_dir, is_launcher)
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except OSError:
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start_app(builtin_app_dir, is_launcher)
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def start_app(app_dir, is_launcher=False):
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print(f"main.py start_app({app_dir},{is_launcher}")
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ui.set_foreground_app(app_dir) # would be better to store only the app name...
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manifest_path = f"{app_dir}/META-INF/MANIFEST.JSON"
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app = parse_manifest(manifest_path)
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start_script_fullpath = f"{app_dir}/{app.entrypoint}"
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execute_script_new_thread(start_script_fullpath, True, is_launcher, True)
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# Launchers have the bar, other apps don't have it
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if is_launcher:
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ui.open_bar()
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else:
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ui.close_bar()
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def restart_launcher():
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# No need to stop the other launcher first, because it exits after building the screen
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start_app_by_name("com.example.launcher", True)
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1103

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def is_launcher(app_name):
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print(f"checking is_launcher for {app_name}")
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# Simple check, could be more elaborate by checking the MANIFEST.JSON for the app...
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return "launcher" in app_name
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class App:
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def __init__(self, name, publisher, short_description, long_description, icon_url, download_url, fullname, version, entrypoint, category):
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self.name = name
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self.publisher = publisher
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self.short_description = short_description
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self.long_description = long_description
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self.icon_url = icon_url
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self.download_url = download_url
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self.fullname = fullname
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self.version = version
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self.entrypoint = entrypoint
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self.category = category
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self.image = None
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self.image_dsc = None
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def parse_manifest(manifest_path):
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# Default values for App object
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default_app = App(
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name="Unknown",
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publisher="Unknown",
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short_description="",
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long_description="",
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icon_url="",
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download_url="",
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fullname="Unknown",
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version="0.0.0",
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entrypoint="assets/start.py",
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category=""
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)
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try:
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with open(manifest_path, 'r') as f:
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app_info = ujson.load(f)
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# Create App object with values from manifest, falling back to defaults
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return App(
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name=app_info.get("name", default_app.name),
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publisher=app_info.get("publisher", default_app.publisher),
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short_description=app_info.get("short_description", default_app.short_description),
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long_description=app_info.get("long_description", default_app.long_description),
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icon_url=app_info.get("icon_url", default_app.icon_url),
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download_url=app_info.get("download_url", default_app.download_url),
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fullname=app_info.get("fullname", default_app.fullname),
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version=app_info.get("version", default_app.version),
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entrypoint=app_info.get("entrypoint", default_app.entrypoint),
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category=app_info.get("category", default_app.category)
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)
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except OSError:
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print(f"parse_manifest: error loading manifest_path: {manifest_path}")
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return default_app
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def long_path_to_filename(path):
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try:
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if not path or not isinstance(path, str):
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return None
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# Extract filename using rsplit and take the last part
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filename = path.rsplit('/', 1)[-1]
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# Limit to the first 7 characters
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return filename[:7]
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except Exception as e:
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print(f"Error extracting filename: {str(e)}")
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return None
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def auto_connect():
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# A generic "start at boot" mechanism hasn't been implemented yet, so do it like this:
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custom_auto_connect = "apps/com.example.wificonf/assets/auto_connect.py"
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builtin_auto_connect = "builtin/apps/com.example.wificonf/assets/auto_connect.py"
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# Maybe start_app_by_name() and start_app_by_name() could be merged so the try-except logic is not duplicated...
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try:
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stat = uos.stat(custom_auto_connect)
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execute_script_new_thread(custom_auto_connect, True, False, False)
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except OSError:
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try:
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print(f"Couldn't execute {custom_auto_connect}, trying {builtin_auto_connect}...")
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stat = uos.stat(builtin_auto_connect)
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execute_script_new_thread(builtin_auto_connect, True, False, False)
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except OSError:
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print("Couldn't execute {builtin_auto_connect}, continuing...")
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Lines changed: 1 addition & 0 deletions
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CURRENT_OS_VERSION = "0.0.4"

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