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Copy pathGameObject.py
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50 lines (42 loc) · 1.64 KB
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from .EditorExtension import EditorExtension
from .PPtr import PPtr
from ..enums import ClassIDType
class GameObject(EditorExtension):
m_Components: list
m_Layer: int
name: str
m_Animator: PPtr
m_Animation: PPtr
m_Transform: PPtr
m_MeshRenderer: PPtr
m_SkinnedMeshRender: PPtr
m_MeshFilter: PPtr
def __init__(self, reader):
super().__init__(reader=reader)
self.m_Animator = None
self.m_Animation = None
self.m_Transform = None
self.m_MeshRenderer = None
self.m_SkinnedMeshRenderer = None
self.m_MeshFilter = None
component_size = reader.read_int()
self.m_Components = [None] * component_size
for i in range(component_size):
if self.version < (5, 5):
first = reader.read_int()
component = PPtr(reader)
self.m_Components[i] = component
if component.type == ClassIDType.Animator:
self.m_Animator = component
elif component.type == ClassIDType.Animation:
self.m_Animation = component
elif component.type in [ClassIDType.Transform, ClassIDType.RectTransform]:
self.m_Transform = component
elif component.type == ClassIDType.MeshRenderer:
self.m_MeshRenderer = component
elif component.type == ClassIDType.SkinnedMeshRenderer:
self.m_SkinnedMeshRenderer = component
elif component.type == ClassIDType.MeshFilter:
self.m_MeshFilter = component
self.m_Layer = reader.read_int()
self.name = reader.read_aligned_string()